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<blockquote data-quote="Cheiromancer" data-source="post: 834527" data-attributes="member: 141"><p>"Mandy"</p><p></p><p>Human</p><p></p><p>str: 10</p><p>dex: 10</p><p>con: 14</p><p>int: 16</p><p>wis: 14 </p><p>cha: 10</p><p>(1st level scores)</p><p></p><p>level 1: Wizard - Endurance - Alertness - scribe scroll</p><p>level 2: Wizard</p><p>level 3: Wizard - Extend Spell</p><p>level 4: Wizard - +1 Wis</p><p>level 5: Wizard - Sculpt Spell</p><p>level 6: Shifter- Extra Wildshape</p><p>level 7: Shifter</p><p>level 8: Wizard - +1 Wis</p><p>level 9: Wizard - Assume Supernatural Ability (petrification)</p><p>level 10:Wizard - Forge Ring</p><p>level 11: Wizard</p><p>level 12: Wizard - Improved Assume Supernatural Ability</p><p></p><p>Level: Spells Known / per day</p><p></p><p>Wizard Spells (level 10)</p><p>0th: </p><p>1st: endure elements, shield, sleep, true strike, spider climb, charm person, mage armor</p><p>2nd: alter self, invisibility, cat's grace, endurance, false life (MaoF), rope trick</p><p>3rd: fireball, fly, illusory script, lightning bolt</p><p>4th: polymorph self, dimension door</p><p></p><p>Svirfneblin</p><p>small humanoid</p><p>8 str, 12 dex</p><p>20 ft. move darkvision 120 ft.</p><p>stonecunning (+2 on checks to notice unusual stonework)</p><p>SR = 11 + character level</p><p>+4 dodge bonus vs all creatures</p><p>+2 bonus to all saves</p><p>+2 bonus to hide, +4 in underground darkened areas</p><p></p><p>Dekanter Goblin</p><p>Medium-Size Monstrous Humanoid</p><p>17 str, 12 dex</p><p>20 ft. move, darkvision 60 feet</p><p>Fast Healing 3, cold resistance 5</p><p>+4 natural armor</p><p></p><p>Medusa</p><p>Medium-Size Monstrous Humanoid</p><p>30 ft. move, 10 str, 15 dex, +3 natural armor</p><p>60 ft. darkvision</p><p>snakes: 1d4+ poison (save DC = 10 + con bonus + hit dice/2) 1d6/2d6 temp strength</p><p>petrifying gaze: 30 feet, Fort save (DC 10 + Cha bonus + hit dice/2)</p><p></p><p>Notes: The assume supernatural ability feat requires either polymorph self, or a NATURAL ability to change shape. The spell "Alter Self" is not sufficient.</p><p></p><p>The assumed shape may be dispelled (even if due to wildshape). Caster level = character level. As the highest level effect, it will be the first thing that falls in an area dispel magic. Extra Wildshape lets it be assumed twice more.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 834527, member: 141"] "Mandy" Human str: 10 dex: 10 con: 14 int: 16 wis: 14 cha: 10 (1st level scores) level 1: Wizard - Endurance - Alertness - scribe scroll level 2: Wizard level 3: Wizard - Extend Spell level 4: Wizard - +1 Wis level 5: Wizard - Sculpt Spell level 6: Shifter- Extra Wildshape level 7: Shifter level 8: Wizard - +1 Wis level 9: Wizard - Assume Supernatural Ability (petrification) level 10:Wizard - Forge Ring level 11: Wizard level 12: Wizard - Improved Assume Supernatural Ability Level: Spells Known / per day Wizard Spells (level 10) 0th: 1st: endure elements, shield, sleep, true strike, spider climb, charm person, mage armor 2nd: alter self, invisibility, cat's grace, endurance, false life (MaoF), rope trick 3rd: fireball, fly, illusory script, lightning bolt 4th: polymorph self, dimension door Svirfneblin small humanoid 8 str, 12 dex 20 ft. move darkvision 120 ft. stonecunning (+2 on checks to notice unusual stonework) SR = 11 + character level +4 dodge bonus vs all creatures +2 bonus to all saves +2 bonus to hide, +4 in underground darkened areas Dekanter Goblin Medium-Size Monstrous Humanoid 17 str, 12 dex 20 ft. move, darkvision 60 feet Fast Healing 3, cold resistance 5 +4 natural armor Medusa Medium-Size Monstrous Humanoid 30 ft. move, 10 str, 15 dex, +3 natural armor 60 ft. darkvision snakes: 1d4+ poison (save DC = 10 + con bonus + hit dice/2) 1d6/2d6 temp strength petrifying gaze: 30 feet, Fort save (DC 10 + Cha bonus + hit dice/2) Notes: The assume supernatural ability feat requires either polymorph self, or a NATURAL ability to change shape. The spell "Alter Self" is not sufficient. The assumed shape may be dispelled (even if due to wildshape). Caster level = character level. As the highest level effect, it will be the first thing that falls in an area dispel magic. Extra Wildshape lets it be assumed twice more. [/QUOTE]
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