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Meek to mighty... in a month
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<blockquote data-quote="FourthBear" data-source="post: 4112046" data-attributes="member: 55846"><p>If players insist on constantly seeking out adventures and minimizing all non-adventuring time gaps, then there may be two issues. One: the players *want* to advance in levels as quickly as possible. In which case, there would be a possible conflict between the players' expectations of the campaign and the DM's expectations. Two: the players aren't interested in non-adventuring activities and simply want to get to the next adventuring challenge. In this case, the DM could probably simply change the XP-level awards, since the problem isn't a lack of level advancement.</p><p></p><p>As to how many level-appropriate challenges a PC can find, that depends quite a bit on world building and campaign style. In many cases I could see that the PC may simply not be *able* find level appropriate challenges. Especially in a points of light setting, the PC could go looking for such, but be disappointed. If the player goes searching for lost ruins, there's no obligation that any such be found filled with challenges at whatever arbitrary moment chosen. If the players want to fight a local crime syndicate, they could spend almost all of their time working their way through low-level criminals that provide little challenge. As the players increase in level, it may become harder and harder to find appropriate challenges. This would seem to be quite appropriate for many campaigns simulating some types of fantasy fiction, where characters are often complaining about the lack of real challenges and wishing that something would come along to liven things up (and then regretting it completely three chapters later.)</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4112046, member: 55846"] If players insist on constantly seeking out adventures and minimizing all non-adventuring time gaps, then there may be two issues. One: the players *want* to advance in levels as quickly as possible. In which case, there would be a possible conflict between the players' expectations of the campaign and the DM's expectations. Two: the players aren't interested in non-adventuring activities and simply want to get to the next adventuring challenge. In this case, the DM could probably simply change the XP-level awards, since the problem isn't a lack of level advancement. As to how many level-appropriate challenges a PC can find, that depends quite a bit on world building and campaign style. In many cases I could see that the PC may simply not be *able* find level appropriate challenges. Especially in a points of light setting, the PC could go looking for such, but be disappointed. If the player goes searching for lost ruins, there's no obligation that any such be found filled with challenges at whatever arbitrary moment chosen. If the players want to fight a local crime syndicate, they could spend almost all of their time working their way through low-level criminals that provide little challenge. As the players increase in level, it may become harder and harder to find appropriate challenges. This would seem to be quite appropriate for many campaigns simulating some types of fantasy fiction, where characters are often complaining about the lack of real challenges and wishing that something would come along to liven things up (and then regretting it completely three chapters later.) [/QUOTE]
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