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Meepo in town?
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<blockquote data-quote="haakon1" data-source="post: 2840376" data-attributes="member: 25619"><p>Spoilers, if you haven't played/read The Sunless Citadel . . . </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>*************************************************************</p><p></p><p>In the Sunless Citadel, my PC's (2 new to D&D, 2 new to 3e/haven't played in at least 15 years) have joined forces with the kobolds. Meepo -- a 1st level sorcerer with low stats in my incarnation of him -- has accompanied them for 2 days. He has only defensive spells, and he's been hanging back from combat. In one fight where the PC's were in big trouble, he tried to aid a PC with a spell, but he took at AOO critical hit and went down. The PC's managed to save him with First Aid.</p><p></p><p>Since the rest of the party was also in trouble -- out of spells, one poisoned, one diseased, plus one recovered body from a previous party -- they decided to return to town (Oakhurst) and bring Meepo's unconscious body with them. To be safe, one of the veterans decided to rap Meepo in a bed roll, so none of the townspeople would know they brought a monster into the inn.</p><p></p><p>My question is, what should the townsfolk do when/if they discover a kobold is at the inn?</p><p></p><p>IMC, player characters are almost always the standard races. In Oakhurst, there are no exceptions to that. I've run several parties in my campaign setting, which has led to various "non-standard" monster interaction happening. More cosmopolitan parts of the realm (Bissel in Greyhawk), I've had some exceptions to "no monsters allowed" -- a friendly giant who was made a nobleman but has only one blind old peasant willing to live on his isolated manor, lizardmen convert acolytes of a High Priest, and a lone traveling goblin merchant who works for a human merchant clan and has human guards and teamsters from them spring to mind.</p><p></p><p>Also, in Oakhurst itself, the module says:</p><p>"The goblin tribe infesting the nearby ruins ransoms a single piece of fruit to the highest bidder in Oakhurst once every midsummer. They've been doing this for the past 12 years. Usually, the fruit sells for around 50 gp, which is all the townspeople can bring themselves to pay a goblin."</p><p></p><p>So, I'm thinking the townspeople would, for example, all flee the inn's taproom if Meepo is brought in, and gather again with armor and weapons to keep an eye on him. The barkeep would most likely then want to enforce the "gentleman's agreement" against allowing monsters to stay at the inn, but being a kindly sort, would allow Meepo to stay in the barn, as long as he is under constant surveillance.</p><p></p><p>Should some townsfolk object to that level of accomodation and want to challenge the PCs, or bring the pitchforks and torches to kill Meepo?</p><p></p><p>How would you run this?</p></blockquote><p></p>
[QUOTE="haakon1, post: 2840376, member: 25619"] Spoilers, if you haven't played/read The Sunless Citadel . . . ************************************************************* In the Sunless Citadel, my PC's (2 new to D&D, 2 new to 3e/haven't played in at least 15 years) have joined forces with the kobolds. Meepo -- a 1st level sorcerer with low stats in my incarnation of him -- has accompanied them for 2 days. He has only defensive spells, and he's been hanging back from combat. In one fight where the PC's were in big trouble, he tried to aid a PC with a spell, but he took at AOO critical hit and went down. The PC's managed to save him with First Aid. Since the rest of the party was also in trouble -- out of spells, one poisoned, one diseased, plus one recovered body from a previous party -- they decided to return to town (Oakhurst) and bring Meepo's unconscious body with them. To be safe, one of the veterans decided to rap Meepo in a bed roll, so none of the townspeople would know they brought a monster into the inn. My question is, what should the townsfolk do when/if they discover a kobold is at the inn? IMC, player characters are almost always the standard races. In Oakhurst, there are no exceptions to that. I've run several parties in my campaign setting, which has led to various "non-standard" monster interaction happening. More cosmopolitan parts of the realm (Bissel in Greyhawk), I've had some exceptions to "no monsters allowed" -- a friendly giant who was made a nobleman but has only one blind old peasant willing to live on his isolated manor, lizardmen convert acolytes of a High Priest, and a lone traveling goblin merchant who works for a human merchant clan and has human guards and teamsters from them spring to mind. Also, in Oakhurst itself, the module says: "The goblin tribe infesting the nearby ruins ransoms a single piece of fruit to the highest bidder in Oakhurst once every midsummer. They've been doing this for the past 12 years. Usually, the fruit sells for around 50 gp, which is all the townspeople can bring themselves to pay a goblin." So, I'm thinking the townspeople would, for example, all flee the inn's taproom if Meepo is brought in, and gather again with armor and weapons to keep an eye on him. The barkeep would most likely then want to enforce the "gentleman's agreement" against allowing monsters to stay at the inn, but being a kindly sort, would allow Meepo to stay in the barn, as long as he is under constant surveillance. Should some townsfolk object to that level of accomodation and want to challenge the PCs, or bring the pitchforks and torches to kill Meepo? How would you run this? [/QUOTE]
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