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<blockquote data-quote="Celebrim" data-source="post: 7715112" data-attributes="member: 4937"><p>I don't know. Getting paid is a huge incentive to care. I can't think of very few things I've been paid to do that I voluntarily would have done had I not been being paid. Getting paid makes up for a lot of crap. I've done a lot of jobs in my time, especially in my 'bum' period. Even the crap jobs weren't necessarily less fun than the good jobs - they just paid less. Fast food is crap, but with a good team of people that sort of care about the work, you can have some good friendships - often with people you'd otherwise have nothing in common with. Digging ditches has the almost invaluable attribute of being out in the fresh air, in the sunlight, and keeping you trim. </p><p></p><p></p><p></p><p>I mean it's a labor of love. It means you do it sometimes because you love the game, and sometimes because you are doing it for your friends.</p><p></p><p>Lots of life is like that. Being a parent doesn't pay you anything. It's all cost. You do it anyway.</p><p></p><p>What I mean by saying that is that I think it's good for the hobby to step back and consider the inequality of being a GM versus being a player, of being a producer versus being a consumer, as the most important attribute of the hobby. What DMs voluntarily do to create these worlds for their players - what DMs have done for me when I was a player - is basically priceless. No one could afford it if it had to be paid for. I've had a lot of fun running games, but the time when I was a player, that's a gift like gold in your hand.</p><p></p><p>You keep trying to turn this around and make it about me. And I'm trying to make a point about the community and potlatch economies, which RPGs certainly are as are many other hobbies.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7715112, member: 4937"] I don't know. Getting paid is a huge incentive to care. I can't think of very few things I've been paid to do that I voluntarily would have done had I not been being paid. Getting paid makes up for a lot of crap. I've done a lot of jobs in my time, especially in my 'bum' period. Even the crap jobs weren't necessarily less fun than the good jobs - they just paid less. Fast food is crap, but with a good team of people that sort of care about the work, you can have some good friendships - often with people you'd otherwise have nothing in common with. Digging ditches has the almost invaluable attribute of being out in the fresh air, in the sunlight, and keeping you trim. I mean it's a labor of love. It means you do it sometimes because you love the game, and sometimes because you are doing it for your friends. Lots of life is like that. Being a parent doesn't pay you anything. It's all cost. You do it anyway. What I mean by saying that is that I think it's good for the hobby to step back and consider the inequality of being a GM versus being a player, of being a producer versus being a consumer, as the most important attribute of the hobby. What DMs voluntarily do to create these worlds for their players - what DMs have done for me when I was a player - is basically priceless. No one could afford it if it had to be paid for. I've had a lot of fun running games, but the time when I was a player, that's a gift like gold in your hand. You keep trying to turn this around and make it about me. And I'm trying to make a point about the community and potlatch economies, which RPGs certainly are as are many other hobbies. [/QUOTE]
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