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<blockquote data-quote="Hurin70" data-source="post: 7945649" data-attributes="member: 6875491"><p>Yes, this is exactly what I was getting at when I brought up the Rolemaster <em>Mythic Greece</em> supplement. Since that is a pretty obscure reference, I will explain:</p><p></p><p>The highest stat characters could normally get in Rolemaster was 101 or 102 (since it was a percentile system).* But Mythic Greece recognized that the Greek Gods and Heroes had abilities beyond those of normal mortals, so they allowed them to have stats that went up to 120. They balanced this by giving characters with higher stats an enemy, normally a god or goddess, who was stronger the higher the character's stats were. So a Greater Hero for example might have a minor god as an enemy, while a Demigod would have a greater god as an enemy.</p><p></p><p>This is an example of an accommodation made to ensure that the system is more faithful to Greek myth. If that is not the goal here, and the series wants to be more faithful to the PC rules instead of the myths, then I understand that. But the Achilles of myth would not imho have such poor stats; that just isn't very faithful to the level of power he enjoys in the <em>Iliad</em>. He really is depicted as the greatest of a vast assembly of legendary heroes.</p><p></p><p></p><p>* Yes, it probably should have been a flat 100, as it will be in the new edition of Rolemaster hopefully coming out this year, but the old version of Rolemaster had a quirk that you could actually go up to 101 or 102 by using background points.</p></blockquote><p></p>
[QUOTE="Hurin70, post: 7945649, member: 6875491"] Yes, this is exactly what I was getting at when I brought up the Rolemaster [I]Mythic Greece[/I] supplement. Since that is a pretty obscure reference, I will explain: The highest stat characters could normally get in Rolemaster was 101 or 102 (since it was a percentile system).* But Mythic Greece recognized that the Greek Gods and Heroes had abilities beyond those of normal mortals, so they allowed them to have stats that went up to 120. They balanced this by giving characters with higher stats an enemy, normally a god or goddess, who was stronger the higher the character's stats were. So a Greater Hero for example might have a minor god as an enemy, while a Demigod would have a greater god as an enemy. This is an example of an accommodation made to ensure that the system is more faithful to Greek myth. If that is not the goal here, and the series wants to be more faithful to the PC rules instead of the myths, then I understand that. But the Achilles of myth would not imho have such poor stats; that just isn't very faithful to the level of power he enjoys in the [I]Iliad[/I]. He really is depicted as the greatest of a vast assembly of legendary heroes. * Yes, it probably should have been a flat 100, as it will be in the new edition of Rolemaster hopefully coming out this year, but the old version of Rolemaster had a quirk that you could actually go up to 101 or 102 by using background points. [/QUOTE]
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