Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Meet Barubary!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anubis" data-source="post: 726838" data-attributes="member: 2358"><p>For those of you who have played Breath of Fire II, you will recall (with fear) the dreaded Barubary, easily one of the most difficult bosses in RPG history (under normal level progression). For the rest of you, just know that this is one bad mo-fo!</p><p></p><p>In my campaign, Barubary is a Demon Lord, one half of a Greater Fiend. His counterpart, Diablo, is the other half. Apart, they are both extremely powerful. Together as one being, they are nigh invincible. The story goes, in Greyhawk, the heroes must prevent the two from coming together.</p><p></p><p>My players are about to meet Barubary for the first time. Being a Level 3 party (once they get there), they will of course be smashed. After being saved by their Level 20 parents (who will subsequently fight Barubary and probably lose if I have calculated everything up correctly), their mission is to gain power and prevent Barubary and Diablo from coming together.</p><p></p><p>Without further ado, I present BARUBARY!</p><p></p><p></p><p></p><p><strong>Barubary:</strong> CR 39; Gargantuan Outsider (Chaotic, Evil); HD 39d8+429; hp 666; Init -2; Spd 60 ft.; AC 55 (-4 size, -2 Dex, +13 insight, +38 natural) (touch 17, flat-footed 55); Atk +55/+55/+52/+52 melee (4d6+19/19-20/x2 crit, 2 claws; 2d8+9, bite; 2d8+28, tail slap); Face/Reach 20 ft. by 40 ft./15 ft.; SA Force claw, breath weapon (20d10, cone of fire 60 ft., DC 42; 20d10, cone of cold 60 ft., DC 42; 1d4 rounds recharge), spell-like abilities, frightful presence (DC 39); SQ Damage reduction 30/+7, regeneration 30, cold resistance 30, electricity resistance 30, fire resistance 30, true seeing; SR 50; AL CE; SV Fort +32, Ref +19, Will +28; Str 48, Dex 7, Con 33, Int 29, Wis 25, Cha 30.</p><p></p><p><em>Skills and Feats:</em> Bluff +49, Concentration +50, Diplomacy +53, Gather Information +49, Hide +25, Intimidate +51, Innuendo +46, Intuit Direction +46, Knowledge (arcana) +48, Knowledge (religion) +48, Knowledge (planes) +48, Listen +46, Move Silently +37, Search +48, Sense Motive +46, Spellcraft +48, Spot +46; Multiattack, Ability Focus (breath weapon), Weapon Focus (claw), Power Attack (BAB 39), Cleave, Great Cleave, Improved Critical (claw), Quicken Spell-Like Ability.</p><p></p><p><em>Epic Feats:</em> Overwhelming Critical (claw), Devastating Critical (claw).</p><p></p><p><em>Special Attacks:</em> Force Claw: As a standard action, Barubary is able to create a powerful arc of force with a sweep of his claw that deals normal claw damage to all creatures in an area 20 ft. wide to a range of 200 ft. Spell-Like Abilities: At will---blasphemy, chain lightning, cloak of chaos, dictum, gate, greater dispelling, implosion, Mordenkainen’s disjunction, teleport without error, and unholy aura; 3/day---extreme fulguration; caster level 39th, save DC 20 + spell level.</p><p></p><p><em>Special Qualities:</em> Regeneration: Takes normal damage from holy and blessed weapons. True Seeing: Continuously uses true seeing, caster level 39th.</p><p></p><p><u>EPIC SPELL</u></p><p></p><p><strong>Extreme Fulguration</strong></p><p></p><p>Evocation [Electricity]</p><p>Spellcraft DC: 101</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: 300 ft.</p><p>Area: 20-ft.-radius spread</p><p>Duration: Instantaneous</p><p>Saving Throw: Reflex half</p><p>Spell Resistance: Yes</p><p><em>To Develop: 909,000 gp; 19 days; 36,360 XP. Seed: energy (deals 10d6 points of electricity) (DC 19). Factors: increase damage to 20d6 (+20 DC), increase damage die four steps (d20) (+40 DC), change area from bolt to ball (+2 DC), 1-action casting time (+20 DC).</em></p><p></p><p>This spell creates massive bolts of lightning, dealing 20d20 points of electricity damage to all creatures within the area. Unattended objects also take this damage.</p><p></p><p></p><p></p><p>Anyway, there he is. Extreme Fulguration is one of Barubary's spell-like abilities, of course, and is an Epic Spell. That ability is used as "Bolt X" from Breath of Fire II. (When they are spell-like abilities, no Spellcraft check is needed. For proof, simply check the Infernal from the ELH, which can use Hellball despite having way too small a Spellcraft modifier.)</p><p></p><p>Anyway, for Breath of Fire II fans, how do you think I did? For those of you with rules knowledge, how is my estimation of the CR (NOT by the "UK System", but rather by the normal system)? Overall, how does everybody like it?</p></blockquote><p></p>
[QUOTE="Anubis, post: 726838, member: 2358"] For those of you who have played Breath of Fire II, you will recall (with fear) the dreaded Barubary, easily one of the most difficult bosses in RPG history (under normal level progression). For the rest of you, just know that this is one bad mo-fo! In my campaign, Barubary is a Demon Lord, one half of a Greater Fiend. His counterpart, Diablo, is the other half. Apart, they are both extremely powerful. Together as one being, they are nigh invincible. The story goes, in Greyhawk, the heroes must prevent the two from coming together. My players are about to meet Barubary for the first time. Being a Level 3 party (once they get there), they will of course be smashed. After being saved by their Level 20 parents (who will subsequently fight Barubary and probably lose if I have calculated everything up correctly), their mission is to gain power and prevent Barubary and Diablo from coming together. Without further ado, I present BARUBARY! [B]Barubary:[/B] CR 39; Gargantuan Outsider (Chaotic, Evil); HD 39d8+429; hp 666; Init -2; Spd 60 ft.; AC 55 (-4 size, -2 Dex, +13 insight, +38 natural) (touch 17, flat-footed 55); Atk +55/+55/+52/+52 melee (4d6+19/19-20/x2 crit, 2 claws; 2d8+9, bite; 2d8+28, tail slap); Face/Reach 20 ft. by 40 ft./15 ft.; SA Force claw, breath weapon (20d10, cone of fire 60 ft., DC 42; 20d10, cone of cold 60 ft., DC 42; 1d4 rounds recharge), spell-like abilities, frightful presence (DC 39); SQ Damage reduction 30/+7, regeneration 30, cold resistance 30, electricity resistance 30, fire resistance 30, true seeing; SR 50; AL CE; SV Fort +32, Ref +19, Will +28; Str 48, Dex 7, Con 33, Int 29, Wis 25, Cha 30. [I]Skills and Feats:[/I] Bluff +49, Concentration +50, Diplomacy +53, Gather Information +49, Hide +25, Intimidate +51, Innuendo +46, Intuit Direction +46, Knowledge (arcana) +48, Knowledge (religion) +48, Knowledge (planes) +48, Listen +46, Move Silently +37, Search +48, Sense Motive +46, Spellcraft +48, Spot +46; Multiattack, Ability Focus (breath weapon), Weapon Focus (claw), Power Attack (BAB 39), Cleave, Great Cleave, Improved Critical (claw), Quicken Spell-Like Ability. [I]Epic Feats:[/I] Overwhelming Critical (claw), Devastating Critical (claw). [I]Special Attacks:[/I] Force Claw: As a standard action, Barubary is able to create a powerful arc of force with a sweep of his claw that deals normal claw damage to all creatures in an area 20 ft. wide to a range of 200 ft. Spell-Like Abilities: At will---blasphemy, chain lightning, cloak of chaos, dictum, gate, greater dispelling, implosion, Mordenkainen’s disjunction, teleport without error, and unholy aura; 3/day---extreme fulguration; caster level 39th, save DC 20 + spell level. [I]Special Qualities:[/I] Regeneration: Takes normal damage from holy and blessed weapons. True Seeing: Continuously uses true seeing, caster level 39th. [U]EPIC SPELL[/U] [B]Extreme Fulguration[/B] Evocation [Electricity] Spellcraft DC: 101 Components: V, S Casting Time: 1 action Range: 300 ft. Area: 20-ft.-radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes [I]To Develop: 909,000 gp; 19 days; 36,360 XP. Seed: energy (deals 10d6 points of electricity) (DC 19). Factors: increase damage to 20d6 (+20 DC), increase damage die four steps (d20) (+40 DC), change area from bolt to ball (+2 DC), 1-action casting time (+20 DC).[/I] This spell creates massive bolts of lightning, dealing 20d20 points of electricity damage to all creatures within the area. Unattended objects also take this damage. Anyway, there he is. Extreme Fulguration is one of Barubary's spell-like abilities, of course, and is an Epic Spell. That ability is used as "Bolt X" from Breath of Fire II. (When they are spell-like abilities, no Spellcraft check is needed. For proof, simply check the Infernal from the ELH, which can use Hellball despite having way too small a Spellcraft modifier.) Anyway, for Breath of Fire II fans, how do you think I did? For those of you with rules knowledge, how is my estimation of the CR (NOT by the "UK System", but rather by the normal system)? Overall, how does everybody like it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Meet Barubary!
Top