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Meet Dracula, THE Vampire Lord for D&D
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<blockquote data-quote="J-H" data-source="post: 7999062" data-attributes="member: 7020951"><p>I built mine as a PC with some nice gear.... the conceit of the CV series is generally that a single man with blessed equipment and a lot of grit can overcome every challenge in the castle using no overtly magical abilities. NPC builds with new features open up a lot of possibilities for him being lower level.</p><p></p><p>[spoiler]</p><p>Human Champion 20</p><p></p><p>Str 20 (+5), Dex 14 (+2), Con 20 (+5), Int 10 (0), Wis 14 (+2), Cha 10 (+0)</p><p></p><p>Feats:</p><p></p><p>1) Shield Master: Shield AC bonus (+4) to Dex saves; bonus action shove when attacking; use reaction to take no damage on a successful Dex save for half.</p><p>2) Resilient (WIS): +1 Wisdom, Proficiency in saves using Wis.</p><p></p><p>Items:</p><p><strong>+3 Breastplate</strong></p><p><strong></strong></p><p><strong>Belmont Whip +3 (A)</strong></p><p>The Belmont whip is artifact-grade, given its long history. Stats inspired by the Sword of Kas & Mace of Disruption:</p><p>-Base damage 1d6, deals bludgeoning damage (chain whip)</p><p>-Bonus damage 1d10 fire damage</p><p>-Deals 2d10 radiant damage to undead</p><p>-Undead with fewer than 25hp must make a Wis DC15 save or be destroyed; on a successful save, they are frightened of the bearer for 1 round</p><p>-Bearer may cast Hero's Feast once per day (Turkey legs all over the castle?)</p><p>Plus a few minor properties. Attunable only by a blood member of Belmont Family</p><p></p><p><strong>Ring Of Protection +2 (A)</strong></p><p>Simon actually picks up a ring in CV2. This boosts his AC & saves even more.</p><p></p><p><strong>Shield of Resistance against Evil (A)</strong></p><p>This shield +2 grants resistance to fire, necrotic, and posion damage. Advantage on saves versus Fear & Charm.</p><p></p><p>Saves:</p><p>Str +13</p><p>Dex +8</p><p>Con +13</p><p>Int +2</p><p>Wis +10</p><p>Cha +2</p><p></p><p>224hp.</p><p>Second Wind for 1d10+20hp once per short rest</p><p>Regenerate 10hp/rd if under half health</p><p>2 action surges per short rest</p><p>4 attacks per round</p><p>Athletics +11, and +5' to long jump distance, for all those platforming areas.</p><p>Indomitable, 3 saving throw re-rolls</p><p>Dueling Fighting Style</p><p>Defense Fighting Style</p><p>Superior Critical: Crit on 18-20</p><p></p><p><strong>Final AC & to-hit:</strong></p><p>AC 26</p><p>Belmont Whip +14 (x4 attacks, crit 18-20) for 1d6+10 bludg, 1d10 fire damage, 2d10 radiant vs undead</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="J-H, post: 7999062, member: 7020951"] I built mine as a PC with some nice gear.... the conceit of the CV series is generally that a single man with blessed equipment and a lot of grit can overcome every challenge in the castle using no overtly magical abilities. NPC builds with new features open up a lot of possibilities for him being lower level. [spoiler] Human Champion 20 Str 20 (+5), Dex 14 (+2), Con 20 (+5), Int 10 (0), Wis 14 (+2), Cha 10 (+0) Feats: 1) Shield Master: Shield AC bonus (+4) to Dex saves; bonus action shove when attacking; use reaction to take no damage on a successful Dex save for half. 2) Resilient (WIS): +1 Wisdom, Proficiency in saves using Wis. Items: [B]+3 Breastplate Belmont Whip +3 (A)[/B] The Belmont whip is artifact-grade, given its long history. Stats inspired by the Sword of Kas & Mace of Disruption: -Base damage 1d6, deals bludgeoning damage (chain whip) -Bonus damage 1d10 fire damage -Deals 2d10 radiant damage to undead -Undead with fewer than 25hp must make a Wis DC15 save or be destroyed; on a successful save, they are frightened of the bearer for 1 round -Bearer may cast Hero's Feast once per day (Turkey legs all over the castle?) Plus a few minor properties. Attunable only by a blood member of Belmont Family [B]Ring Of Protection +2 (A)[/B] Simon actually picks up a ring in CV2. This boosts his AC & saves even more. [B]Shield of Resistance against Evil (A)[/B] This shield +2 grants resistance to fire, necrotic, and posion damage. Advantage on saves versus Fear & Charm. Saves: Str +13 Dex +8 Con +13 Int +2 Wis +10 Cha +2 224hp. Second Wind for 1d10+20hp once per short rest Regenerate 10hp/rd if under half health 2 action surges per short rest 4 attacks per round Athletics +11, and +5' to long jump distance, for all those platforming areas. Indomitable, 3 saving throw re-rolls Dueling Fighting Style Defense Fighting Style Superior Critical: Crit on 18-20 [B]Final AC & to-hit:[/B] AC 26 Belmont Whip +14 (x4 attacks, crit 18-20) for 1d6+10 bludg, 1d10 fire damage, 2d10 radiant vs undead [/spoiler] [/QUOTE]
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