Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Meet or beat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5848320" data-attributes="member: 53980"><p>To clarify, the reason I favor attacker (attempter) wins ties (which is the same thing as meeting the DC) is because it favors dynamism over the status quo (albeit, only slightly). It isn't about giving the players an advantage (because monsters benefit from it as well).</p><p></p><p>A hit is more interesting than a miss. It ratchets up the tension. It changes the battle. Moreover, it brings the encounter that much closer to a speedy resolution.</p><p></p><p>A saving throw, at least from a 4e perspective (used to resist an effect already affecting you), also changes things. If I fail, I'm <em>still</em> blinded. If I succeed, I'm no longer blinded. The battle has changed.</p><p></p><p>Success can oftentimes be more interesting than failure. If the rogue fails his climb check and therefore cannot attack the archer on top of a wall, the only thing that's changed is likely to be the rogue's level of frustration. On the other hand, if he succeeds, the dynamic of the battle changes. Suddenly the unassailable archer who's been raining death upon the party finds himself in melee.</p><p></p><p>Besides, most experienced DMs understand the math (IME). If they want a 50/50 chance, they set the DC one higher than the player's bonus. Easy. Chances are that anyone who is willing to assume the responsibilities of the DM is capable of grasping this slight oddity. On the other hand, I've known players who probably still wouldn't grasp a beat system 6 months into the game. Not bad guys, just extremely casual. IMO, meet is easier to teach to some people than beat, and I'm happy to accept the slight oddities of meet in order to avoid the headaches sometimes associated with beat.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5848320, member: 53980"] To clarify, the reason I favor attacker (attempter) wins ties (which is the same thing as meeting the DC) is because it favors dynamism over the status quo (albeit, only slightly). It isn't about giving the players an advantage (because monsters benefit from it as well). A hit is more interesting than a miss. It ratchets up the tension. It changes the battle. Moreover, it brings the encounter that much closer to a speedy resolution. A saving throw, at least from a 4e perspective (used to resist an effect already affecting you), also changes things. If I fail, I'm [i]still[/i] blinded. If I succeed, I'm no longer blinded. The battle has changed. Success can oftentimes be more interesting than failure. If the rogue fails his climb check and therefore cannot attack the archer on top of a wall, the only thing that's changed is likely to be the rogue's level of frustration. On the other hand, if he succeeds, the dynamic of the battle changes. Suddenly the unassailable archer who's been raining death upon the party finds himself in melee. Besides, most experienced DMs understand the math (IME). If they want a 50/50 chance, they set the DC one higher than the player's bonus. Easy. Chances are that anyone who is willing to assume the responsibilities of the DM is capable of grasping this slight oddity. On the other hand, I've known players who probably still wouldn't grasp a beat system 6 months into the game. Not bad guys, just extremely casual. IMO, meet is easier to teach to some people than beat, and I'm happy to accept the slight oddities of meet in order to avoid the headaches sometimes associated with beat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Meet or beat?
Top