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<blockquote data-quote="Tovec" data-source="post: 5848878" data-attributes="member: 95493"><p>There are few times where I see a reroll as necessary but when it is I would rather have a reroll. Don't have it affect other things but it does clear up how someone rolls. Example: Initiative, one guy rolls 20, two roll 18 a third rolls 15. On a reroll the two 18s roll, no one else, and one rolls a 6 the other a 17. The 17 would go second and the 6 would go third, because they were tried to clear up the tie. It gives the same bonuses they had to clarify who should have won in the initiative. If the bonuses are equal I'd be okay with a d100 or d6 as long as relative bonuses are the same. Having "highest score wins" is too simplistic in my opinion as it doesn't take into account bonuses received which are circumstantial or trained. A re-roll is quick and easy instead of having to decide in a potential fight when guy B says he should have beat guy A because he had a +20 on that one roll (via spell/action point/whatever).</p><p></p><p>However, to borrow a saying I've seen... play as you like. It is such a small aspect of the game I don't really care which method is used 98/100. (About the tie thing, I still meant what I said about DCs.)</p></blockquote><p></p>
[QUOTE="Tovec, post: 5848878, member: 95493"] There are few times where I see a reroll as necessary but when it is I would rather have a reroll. Don't have it affect other things but it does clear up how someone rolls. Example: Initiative, one guy rolls 20, two roll 18 a third rolls 15. On a reroll the two 18s roll, no one else, and one rolls a 6 the other a 17. The 17 would go second and the 6 would go third, because they were tried to clear up the tie. It gives the same bonuses they had to clarify who should have won in the initiative. If the bonuses are equal I'd be okay with a d100 or d6 as long as relative bonuses are the same. Having "highest score wins" is too simplistic in my opinion as it doesn't take into account bonuses received which are circumstantial or trained. A re-roll is quick and easy instead of having to decide in a potential fight when guy B says he should have beat guy A because he had a +20 on that one roll (via spell/action point/whatever). However, to borrow a saying I've seen... play as you like. It is such a small aspect of the game I don't really care which method is used 98/100. (About the tie thing, I still meant what I said about DCs.) [/QUOTE]
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