Meet Poof, my Warlock/Sorcerer hybrid

Flipguarder

First Post
====== Created Using Wizards of the Coast D&D Character Builder ======
Poof, level 16
Changeling, Sorcerer|Warlock, Life Singer
Sorcerous Power: Sorcerous Power Dexterity
Eldritch Pact (Hybrid): Star Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Reflex
Hybrid Talent: Soul of the Sorcerer
Soul of the Sorcerer: Wild Soul
Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit)

FINAL ABILITY SCORES
Str 9, Con 11, Dex 16, Int 16, Wis 11, Cha 24.

STARTING ABILITY SCORES
Str 8, Con 10, Dex 11, Int 14, Wis 10, Cha 18.


AC: 26 Fort: 22 Reflex: 26 Will: 31
HP: 98 Surges: 6 Surge Value: 24

TRAINED SKILLS
Intimidate +20, Bluff +27, Stealth +17, Diplomacy +24

UNTRAINED SKILLS
Acrobatics +11, Arcana +11, Dungeoneering +8, Endurance +8, Heal +8, History +11, Insight +10, Nature +8, Perception +8, Religion +11, Streetwise +15, Thievery +11, Athletics +7

FEATS
Level 1: Bardic Dilettante
Level 2: Implement Expertise (Light Blade)
Level 4: Hybrid Talent
Level 6: Weapon Focus (Light Blade)
Level 8: Dual Implement Spellcaster
Level 10: Two-Weapon Fighting
Level 11: Psychic Lock
Level 12: Relentless Curse
Level 14: Protective Hex
Level 16: Superior implement: accurate dagger

POWERS
Hybrid at-will 1: Eyebite
Hybrid at-will 1: Chaos Bolt
Hybrid encounter 1: Mists of Disarray
Hybrid daily 1: Decree of Khirad
Hybrid utility 2: Focused Chaos
Hybrid encounter 3: Delban's Deadly Attention
Hybrid daily 5: Slaad's Gambit
Hybrid utility 6: Fate's Frayed Thread
Hybrid encounter 7: Far Realm Phantasm
Hybrid daily 9: Ring of Pain
Hybrid utility 10: Ethereal Sidestep
Hybrid encounter 13: Mind Hammer (replaces Delban's Deadly Attention)
Hybrid daily 15: Hostility Charm (replaces Decree of Khirad)
Hybrid utility 16: Infuriating Elusiveness

Attack bonus +22
Damage bonus +23 sorcerer, +18 Warlock

ITEMS
Performer's Blade Dagger +4, Pact Blade Dagger +4, Irrefutable Feyweave Armor +4, Choker of Eloquence +4, Eladrin Ring of Passage (paragon tier), Magician's Ring (paragon tier), Eladrin Boots (paragon tier)
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Poof is meant to confuse the crap out of any DM I unleash her on. All of her attacks target will, she has psychic lock, and the life singer PP which basically means I can make another attack roll whenever I miss with an attack.

If I continually hit, my target will have a continuous -4 to attack rolls and all of my powers do really fun stuff

Oh yeah, and I can teleport 4 squares at-will as a move action.
 

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Well, if all your attacks are psychic and target will:

Go Shardmind.

Get Arcane Implement Proficiency in Orbs,
Superior Implement: Crystal Orb (replacing Accurate Dagger),
Psychic Focus (replacing Weapon Focus),
Versatile Expertise: light blade and orb (because any other Expertise is obsolete)

for a total increase in +4 damage/attack, and because all your attacks are targetting Will, Crystal Orb's undeniable trait is just as good as accurate.

Then you can turf the Performer's Blade Dagger of Does nothing for you and replace it with an Orb of Good Times that bolsters your evil poofing action.
 

Im confused, would arcane implement prof in orbs allow all my powers, bard warlock and sorcerer to function. Because thats why I have a pact blade and a performer's blade.
 

Im confused, would arcane implement prof in orbs allow all my powers, bard warlock and sorcerer to function. Because thats why I have a pact blade and a performer's blade.

Yes. Arcane Implement Proficiency allows you to use that with -all- implement powers, regardless of source.
 



psychic lock -2 to attack rolls (all my attacks are psychic.)

And another -2 technically against allies from melee/close attacks due to protective hex
 

I'm not so familiar with hybrids, but I noticed that you have the Star Pact, but Eyebite is the Fey Pact at-will. Is that legal?

Apart from that, I don't quite see where you benefit from Sorcerer hybrid. Your powers are mostly Warlock, or did I miss anything?
Sorcerer takes your leather armor prof away, and you don't benefit much from the Sorcerer bonus damage feature because your Dexterity modifier is pretty bad.

The bad Int/Dex also ruins your AC further. AC 26 at 16th is pretty much an auto-hit for every monster. Your defender has an AC that is 10 points better at that point. Prepare to die a lot and always die first.

For a striker, your damage output will also be mediocre at best. Okay, you have dual implement spellcaster, but your class bonus damage features aren't that well-developed. Eyebite is a nice evasion power, but has no damage output worth noting. Chaos Bolt can do a lot of damage, but it is very swingy, as my groups Sorcerer had to learn. Don't play this character unless your group has a second, dedicated striker with a useful damage output. Only with you, fights will take forever because you don't kill monsters fast enough. Dead is better that -4 to hit.

Two-Weapon Fighting. Seriously? This feat is so bad, it only makes sense if you also take two weapon defense, which you didn't.

Feat choice is a problem with this build. Hybrid eats up more feats than most people realize. You also have that bard multiclass, but you don't do anything interesting with it. If it's just for one healing a day, it's better to save the feat and buy healing potions. If you need too much healing, do something about your defenses.

"All attacks psychic" "all attacks against will" is a weakness than a benefit. What do you do against the occasional monster with a high will and psychic resistance?

And star pact... Why star pact!?
 


I'm not so familiar with hybrids, but I noticed that you have the Star Pact, but Eyebite is the Fey Pact at-will. Is that legal?

Hybrid Warlocks select a pact, but don't get the boon, nor the at-will of that pact. This allows them to select any warlock at-will as a hybrid.

Apart from that, I don't quite see where you benefit from Sorcerer hybrid. Your powers are mostly Warlock, or did I miss anything?
Sorcerer takes your leather armor prof away, and you don't benefit much from the Sorcerer bonus damage feature because your Dexterity modifier is pretty bad.

The object is to have as many psychic powers attacking Will as possible. Personally, I'd take Elemental Shift as the level 2 Utility. See below.

The bad Int/Dex also ruins your AC further. AC 26 at 16th is pretty much an auto-hit for every monster. Your defender has an AC that is 10 points better at that point. Prepare to die a lot and always die first.

This is actually a very good point. The build has promise, but what might also work is replacing the sorcerer with psion, and going from -that- point of view.

For a striker, your damage output will also be mediocre at best. Okay, you have dual implement spellcaster, but your class bonus damage features aren't that well-developed. Eyebite is a nice evasion power, but has no damage output worth noting. Chaos Bolt can do a lot of damage, but it is very swingy, as my groups Sorcerer had to learn. Don't play this character unless your group has a second, dedicated striker with a useful damage output. Only with you, fights will take forever because you don't kill monsters fast enough. Dead is better that -4 to hit.

He does need to make up for the damage lost to a smaller Dex... to wit the suggestion on going Shardmind and Orb.

In fact... Hybrid Psion looks better and better....

Two-Weapon Fighting. Seriously? This feat is so bad, it only makes sense if you also take two weapon defense, which you didn't.

It's not -that- bad, but he should focus on better damage increases before this.

Feat choice is a problem with this build. Hybrid eats up more feats than most people realize. You also have that bard multiclass, but you don't do anything interesting with it. If it's just for one healing a day, it's better to save the feat and buy healing potions. If you need too much healing, do something about your defenses.

The paragon path he chose makes it so he can reroll misses, but it requires bard to work properly. Still 'Attack like an Avenger' isn't a bad way to go.

"All attacks psychic" "all attacks against will" is a weakness than a benefit. What do you do against the occasional monster with a high will and psychic resistance?

His paragon path adds accuracy by allowing rerolls for misses against will.

And psychic resistance is... rare.

And star pact... Why star pact!?

Far Realm Phantasm.
 

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