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Meet Poof, my Warlock/Sorcerer hybrid
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<blockquote data-quote="Flipguarder" data-source="post: 5145414" data-attributes="member: 61430"><p>For 1 this is not supposed to be a ultra optimized build, its supposed to do a few things REALLY well.</p><p></p><p>This is my reworking of this character, I took Dracosuave's ideas to heart, knowing about implement proficiency was very helpful.</p><p></p><p>Im not really a fan... at all of psionics. Just not my thing, it was hard enough to make this guy a shardmind, but psychic focus is REAL good for this build.</p><p></p><p>Poof, level 16</p><p>Shardmind, Sorcerer|Warlock, Life Singer</p><p>Sorcerous Power: Sorcerous Power Dexterity</p><p>Eldritch Pact (Hybrid): Star Pact (Hybrid)</p><p>Hybrid Warlock: Hybrid Warlock Reflex</p><p>Hybrid Talent: Soul of the Sorcerer</p><p>Soul of the Sorcerer: Wild Soul</p><p>Arcane Implement Proficiency: Arcane Implement Proficiency (Orb)</p><p>Shardmind: Bluff Bonus</p><p>Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 9, Con 11, Dex 18, Int 14, Wis 11, Cha 24.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 10, Dex 14, Int 11, Wis 10, Cha 18.</p><p></p><p></p><p>AC: 27 Fort: 22 Reflex: 27 Will: 30</p><p>HP: 98 Surges: 6 Surge Value: 24</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +20, Bluff +27, Stealth +18, Diplomacy +24</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +12, Arcana +12, Dungeoneering +8, Endurance +10, Heal +8, History +10, Insight +8, Nature +8, Perception +8, Religion +10, Streetwise +15, Thievery +12, Athletics +7</p><p></p><p>FEATS</p><p>Level 1: Bardic Dilettante</p><p>Level 2: Implement Expertise (Orb)</p><p>Level 4: Hybrid Talent</p><p>Level 6: Dual Implement Spellcaster</p><p>Level 8: Killing Curse</p><p>Level 10: Arcane Implement Proficiency</p><p>Level 11: Psychic Lock</p><p>Level 12: Relentless Curse</p><p>Level 14: Protective Hex</p><p>Level 16: Psychic Focus</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Eyebite</p><p>Hybrid at-will 1: Chaos Bolt</p><p>Hybrid encounter 1: Mists of Disarray</p><p>Hybrid daily 1: Decree of Khirad</p><p>Hybrid utility 2: Focused Chaos</p><p>Hybrid encounter 3: Delban's Deadly Attention</p><p>Hybrid daily 5: Slaad's Gambit</p><p>Hybrid utility 6: Fate's Frayed Thread</p><p>Hybrid encounter 7: Far Realm Phantasm</p><p>Hybrid daily 9: Ring of Pain</p><p>Hybrid utility 10: Ethereal Sidestep</p><p>Hybrid encounter 13: Mind Hammer (replaces Delban's Deadly Attention)</p><p>Hybrid daily 15: Hostility Charm (replaces Decree of Khirad)</p><p>Hybrid utility 16: Infuriating Elusiveness</p><p></p><p>Attack bonus +22 for both classes</p><p>damage Warlock 20+ 2d8/ Sorcerer +26</p><p></p><p>ITEMS</p><p>Irrefutable Feyweave Armor +4, Choker of Eloquence +4, Eladrin Ring of Passage (paragon tier), Magician's Ring (paragon tier), Eladrin Boots (paragon tier), Crystal orb of Sudden Insanity +4, Crystal orb of Accuracy +4, Warlock's Bracers (paragon tier)</p><p></p><p>This is a much better character imo, a little more damage, and it occured to me that my int mod wasn't giving me much. </p><p></p><p>The idea of this character is sort of like a ranged Pursuit Avenger, I single one guy out, and make him chase me down, and reduce his action availability and effectiveness so I can whittle him down.</p><p></p><p>Nifft I am aware psychic lock is only to 1 roll, but unless I am mistaken, the majority of monsters only get 1 attack (i understand its not the overwhelming majority, but I do think its more than 50%)</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 5145414, member: 61430"] For 1 this is not supposed to be a ultra optimized build, its supposed to do a few things REALLY well. This is my reworking of this character, I took Dracosuave's ideas to heart, knowing about implement proficiency was very helpful. Im not really a fan... at all of psionics. Just not my thing, it was hard enough to make this guy a shardmind, but psychic focus is REAL good for this build. Poof, level 16 Shardmind, Sorcerer|Warlock, Life Singer Sorcerous Power: Sorcerous Power Dexterity Eldritch Pact (Hybrid): Star Pact (Hybrid) Hybrid Warlock: Hybrid Warlock Reflex Hybrid Talent: Soul of the Sorcerer Soul of the Sorcerer: Wild Soul Arcane Implement Proficiency: Arcane Implement Proficiency (Orb) Shardmind: Bluff Bonus Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit) FINAL ABILITY SCORES Str 9, Con 11, Dex 18, Int 14, Wis 11, Cha 24. STARTING ABILITY SCORES Str 8, Con 10, Dex 14, Int 11, Wis 10, Cha 18. AC: 27 Fort: 22 Reflex: 27 Will: 30 HP: 98 Surges: 6 Surge Value: 24 TRAINED SKILLS Intimidate +20, Bluff +27, Stealth +18, Diplomacy +24 UNTRAINED SKILLS Acrobatics +12, Arcana +12, Dungeoneering +8, Endurance +10, Heal +8, History +10, Insight +8, Nature +8, Perception +8, Religion +10, Streetwise +15, Thievery +12, Athletics +7 FEATS Level 1: Bardic Dilettante Level 2: Implement Expertise (Orb) Level 4: Hybrid Talent Level 6: Dual Implement Spellcaster Level 8: Killing Curse Level 10: Arcane Implement Proficiency Level 11: Psychic Lock Level 12: Relentless Curse Level 14: Protective Hex Level 16: Psychic Focus POWERS Hybrid at-will 1: Eyebite Hybrid at-will 1: Chaos Bolt Hybrid encounter 1: Mists of Disarray Hybrid daily 1: Decree of Khirad Hybrid utility 2: Focused Chaos Hybrid encounter 3: Delban's Deadly Attention Hybrid daily 5: Slaad's Gambit Hybrid utility 6: Fate's Frayed Thread Hybrid encounter 7: Far Realm Phantasm Hybrid daily 9: Ring of Pain Hybrid utility 10: Ethereal Sidestep Hybrid encounter 13: Mind Hammer (replaces Delban's Deadly Attention) Hybrid daily 15: Hostility Charm (replaces Decree of Khirad) Hybrid utility 16: Infuriating Elusiveness Attack bonus +22 for both classes damage Warlock 20+ 2d8/ Sorcerer +26 ITEMS Irrefutable Feyweave Armor +4, Choker of Eloquence +4, Eladrin Ring of Passage (paragon tier), Magician's Ring (paragon tier), Eladrin Boots (paragon tier), Crystal orb of Sudden Insanity +4, Crystal orb of Accuracy +4, Warlock's Bracers (paragon tier) This is a much better character imo, a little more damage, and it occured to me that my int mod wasn't giving me much. The idea of this character is sort of like a ranged Pursuit Avenger, I single one guy out, and make him chase me down, and reduce his action availability and effectiveness so I can whittle him down. Nifft I am aware psychic lock is only to 1 roll, but unless I am mistaken, the majority of monsters only get 1 attack (i understand its not the overwhelming majority, but I do think its more than 50%) [/QUOTE]
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