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Meet Ravenloft's Harkon Lucas and Rudolph Van Richten
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<blockquote data-quote="Jaeger" data-source="post: 8271154" data-attributes="member: 27996"><p>RE Howards Conan stories also drew from a lot of sources from different historical eras.</p><p></p><p>Yet in the film adaptations the costume director distills things down so that the movie has a consistent unique look.</p><p></p><p>No reason D&D art direction cannot do the same.</p><p></p><p>The Game of Thrones tv series is also an excellent example of what I'm advocating.</p><p></p><p>The GoT series drew from several sources for its unique fantasy look.</p><p></p><p>There is no reason D&D's art direction can't do the same for: The Realms 1495 DR, or Ravenloft 748 BC, or in Eberron 998 YK.</p><p></p><p></p><p></p><p>They wouldn't, but D&D art direction doesn't distinguish consistently even between those.</p><p></p><p></p><p></p><p>Please.</p><p></p><p>You knew exactly what warhammer I was referring to when I typed WHFRP. The fact that you knew enough of the abbreviation that you pulled warhammer from it gave you away.</p><p></p><p>You can have historical anachronisms in your setting. Never said you couldn't.</p><p></p><p>Many settings like WHFRP have them. Yet, WHFRP's art direction is very consistent in the way it portrays its setting.</p><p></p><p>D&D is not consistent in this regard with its settings.</p><p></p><p></p><p></p><p>Re-read what I wrote.</p><p></p><p>From the very post you replied to: "Dark ages, middle ages, late-medieval, renaissance, 18th century... Pick one. Or <em>pick your in-between </em>era."</p><p></p><p>Sorry, not explicitly tied to a given era. My argument is about lack of consistency.</p><p></p><p></p><p></p><p>D&D's art direction is only consistent insomuch as it is not consistent in any of those areas.</p><p></p><p></p><p></p><p>My personal preferences in clothing style are just that.</p><p></p><p>They do not change the fact that D&D's art direction is not consistent at all.</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8271154, member: 27996"] RE Howards Conan stories also drew from a lot of sources from different historical eras. Yet in the film adaptations the costume director distills things down so that the movie has a consistent unique look. No reason D&D art direction cannot do the same. The Game of Thrones tv series is also an excellent example of what I'm advocating. The GoT series drew from several sources for its unique fantasy look. There is no reason D&D's art direction can't do the same for: The Realms 1495 DR, or Ravenloft 748 BC, or in Eberron 998 YK. They wouldn't, but D&D art direction doesn't distinguish consistently even between those. Please. You knew exactly what warhammer I was referring to when I typed WHFRP. The fact that you knew enough of the abbreviation that you pulled warhammer from it gave you away. You can have historical anachronisms in your setting. Never said you couldn't. Many settings like WHFRP have them. Yet, WHFRP's art direction is very consistent in the way it portrays its setting. D&D is not consistent in this regard with its settings. Re-read what I wrote. From the very post you replied to: "Dark ages, middle ages, late-medieval, renaissance, 18th century... Pick one. Or [I]pick your in-between [/I]era." Sorry, not explicitly tied to a given era. My argument is about lack of consistency. D&D's art direction is only consistent insomuch as it is not consistent in any of those areas. My personal preferences in clothing style are just that. They do not change the fact that D&D's art direction is not consistent at all. . [/QUOTE]
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