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<blockquote data-quote="Jaeger" data-source="post: 8271596" data-attributes="member: 27996"><p>I disagree. </p><p></p><p>There is a marked difference in style an quality of costume between She Wore a Yellow Ribbon for 1949, and Dances with Wolves in 1990.</p><p></p><p>As for bowler hats, you must not remember Young Guns from 1988.</p><p></p><p>And that's just from the top of my head.</p><p></p><p>D&D doesn't need to show any specific historical age. Just pick an aesthetic that works for the genre like the Game of thrones tv series and be consistent in its portrayal. Why would that be so hard for each D&D setting?</p><p></p><p></p><p></p><p>The occasional anachronism is not inherently a bad thing. Lots of settings have them, WHFRP is one. (Still agree about the ships though...)</p><p></p><p>But at least WHFRP is consistent in how it depicts them in its unique art and style!</p><p></p><p>Lo5R is another great example - it is a far east pastiche in many respects. Yet it takes those influences and has a unique yet consistent art design for the game.</p><p></p><p>I just fail to see the reason that the most profitable RPG in the hobby cannot manage to do this.</p><p></p><p></p><p></p><p>LOL! Your right!</p><p></p><p>I'm not touching that talking point with a ten foot pole!</p><p></p><p>If people think we're getting all hot and bothered over D&D's lack of art direction...</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8271596, member: 27996"] I disagree. There is a marked difference in style an quality of costume between She Wore a Yellow Ribbon for 1949, and Dances with Wolves in 1990. As for bowler hats, you must not remember Young Guns from 1988. And that's just from the top of my head. D&D doesn't need to show any specific historical age. Just pick an aesthetic that works for the genre like the Game of thrones tv series and be consistent in its portrayal. Why would that be so hard for each D&D setting? The occasional anachronism is not inherently a bad thing. Lots of settings have them, WHFRP is one. (Still agree about the ships though...) But at least WHFRP is consistent in how it depicts them in its unique art and style! Lo5R is another great example - it is a far east pastiche in many respects. Yet it takes those influences and has a unique yet consistent art design for the game. I just fail to see the reason that the most profitable RPG in the hobby cannot manage to do this. LOL! Your right! I'm not touching that talking point with a ten foot pole! If people think we're getting all hot and bothered over D&D's lack of art direction... [/QUOTE]
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