Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Meet Ravenloft's Harkon Lucas and Rudolph Van Richten
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Urriak Uruk" data-source="post: 8271699" data-attributes="member: 7015558"><p>I was not being rude, but your argument is completely off-base, as you are comparing apples to oranges. In fact, you're complaining that this orange isn't red enough.</p><p></p><p>Firstly, Legend of the Five Rings is a fantasy setting, but it has obvious inspirations from East Asia, especially Japan/China/Korea. I mean, if you have folks who literally call themselves samurai (which is essentially a Japanese knight), the inspiration is clear. More than that, it is pulling from a very specific time period in East Asia history, being the Warring States period of China and the Sengoku period of Japanese history. The art direction for this time period has a level of consistency that LotFR mimics while also using modern art techniques (and it does so quite well).</p><p></p><p>D&D has nothing close to such historical or regional consistencies in its inspirations, and it shouldn't either. Consider three of the past biggest adventure modules, being Tomb of Annihilation, Descent into Avernus, and Rime of the Frostmaiden. The first draws upon influences of Mayan, Aztec, and African art, from pre-colonial (and I mean very pre-colonial) periods. Descent into Avernus pulls influences from Christian depictions of hell, including Dante's Inferno and other Renaissance concepts of the infernal. And Rime of the Frostmaiden pulls influences of the cold frontier of colonial exploration (into regions like Siberia and Canada), Nordic myths, and even indigenous tribal customs.</p><p></p><p>All three of these modules are (nominally) set in the same setting, Forgotten Realms, and yet have completely different inspirations. I would argue that each book, which tackles a specific element of fantasy, actually is quite internally consistent. They aren't very consistent with each other, but that's kind of the point. They are supposed to reflect a very diverse range of fantasy elements.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8271699, member: 7015558"] I was not being rude, but your argument is completely off-base, as you are comparing apples to oranges. In fact, you're complaining that this orange isn't red enough. Firstly, Legend of the Five Rings is a fantasy setting, but it has obvious inspirations from East Asia, especially Japan/China/Korea. I mean, if you have folks who literally call themselves samurai (which is essentially a Japanese knight), the inspiration is clear. More than that, it is pulling from a very specific time period in East Asia history, being the Warring States period of China and the Sengoku period of Japanese history. The art direction for this time period has a level of consistency that LotFR mimics while also using modern art techniques (and it does so quite well). D&D has nothing close to such historical or regional consistencies in its inspirations, and it shouldn't either. Consider three of the past biggest adventure modules, being Tomb of Annihilation, Descent into Avernus, and Rime of the Frostmaiden. The first draws upon influences of Mayan, Aztec, and African art, from pre-colonial (and I mean very pre-colonial) periods. Descent into Avernus pulls influences from Christian depictions of hell, including Dante's Inferno and other Renaissance concepts of the infernal. And Rime of the Frostmaiden pulls influences of the cold frontier of colonial exploration (into regions like Siberia and Canada), Nordic myths, and even indigenous tribal customs. All three of these modules are (nominally) set in the same setting, Forgotten Realms, and yet have completely different inspirations. I would argue that each book, which tackles a specific element of fantasy, actually is quite internally consistent. They aren't very consistent with each other, but that's kind of the point. They are supposed to reflect a very diverse range of fantasy elements. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Meet Ravenloft's Harkon Lucas and Rudolph Van Richten
Top