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<blockquote data-quote="imagineGod" data-source="post: 8271950" data-attributes="member: 32454"><p>I think you do not understand D&D magic at all. If D&D artists can justify the existence of Ma's Max inspired vehicles in the Baldur's Gate book, then denim jeans and baseball caps are very plausible in the world d of D&D and also very relatable to the real Players at the table. Adding magic powered mobile phones would make D&D truly inclusive. Remember, D$D fantasy implies anything goes. There seems no logic attached to WoTC D&D 5e core books.</p><p></p><p>The reason I mention artistic laziness is that the art directors seem to fail at timeline logic. If the can bring post-apocalyptic influences into D&D that is post-denim.</p><p></p><p>The reason it is difficult to defend the artistic mess of WoTC D&D art is because it has no proper firm or boundaries</p><p></p><p>But that is less a D&D problem than the laziness or ignorance of American art directors.</p><p></p><p>I located the French third party publisher, Studio Agate, who used the D&D 5e OGL to create a consistent aesthetic look for their French D&D core books. It is not an impossible task for WoTC to show present obvious logical consistency to their art choices. Right now the WoTC art is a mess that contradicts its own artificial boundaries of skipping computers (the Macintosh is 80s tech) but adding post-Apocalypse inspired vehicles.</p><p></p><p>Here is French art that has clear focus.</p></blockquote><p></p>
[QUOTE="imagineGod, post: 8271950, member: 32454"] I think you do not understand D&D magic at all. If D&D artists can justify the existence of Ma's Max inspired vehicles in the Baldur's Gate book, then denim jeans and baseball caps are very plausible in the world d of D&D and also very relatable to the real Players at the table. Adding magic powered mobile phones would make D&D truly inclusive. Remember, D$D fantasy implies anything goes. There seems no logic attached to WoTC D&D 5e core books. The reason I mention artistic laziness is that the art directors seem to fail at timeline logic. If the can bring post-apocalyptic influences into D&D that is post-denim. The reason it is difficult to defend the artistic mess of WoTC D&D art is because it has no proper firm or boundaries But that is less a D&D problem than the laziness or ignorance of American art directors. I located the French third party publisher, Studio Agate, who used the D&D 5e OGL to create a consistent aesthetic look for their French D&D core books. It is not an impossible task for WoTC to show present obvious logical consistency to their art choices. Right now the WoTC art is a mess that contradicts its own artificial boundaries of skipping computers (the Macintosh is 80s tech) but adding post-Apocalypse inspired vehicles. Here is French art that has clear focus. [/QUOTE]
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