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Meet Ravenloft's Harkon Lucas and Rudolph Van Richten
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<blockquote data-quote="doctorbadwolf" data-source="post: 8272683" data-attributes="member: 6704184"><p>A fun video talking about what knights wore in (some parts of) medieval Europe. I definitely think you can get closer to reality and still look cool, but I don't think it's something dnd actually needs to do.</p><p>[MEDIA=youtube]e8rMlwIEu_0[/MEDIA]</p><p></p><p>And one about medieval hoods and later silly hats!</p><p>[MEDIA=youtube]_XvEK6d9hEM[/MEDIA]</p><p></p><p>Warning, this one will make you hungry!</p><p>[MEDIA=youtube]WeVcey0Ng-w[/MEDIA]</p><p></p><p>Even Eberron's "1920's" is definitely only loosely inspired by the fiction of the 1920's, with much earlier fashion, and an absense of an equivelent to the car, telephone, radio, or gunpowder weaponry. You can tell a story very like a 1920's bank or train heist in Eberron, but it definitely takes some translation of the thematics. Which is good! It helps make Eberron it's own thing that one of the characters in that caper might be a knight who normally wears plate armor, and a person made of living wood and stone, and a death-fetishist elf duelist, and a 3 foot tall sharpshooter with an animal mask and a pet dinosaur.</p><p></p><p>I'd probably buy a good "slightly more realistic but still very simple" ship suppliment from a 3pp, but I certainly don't see why dnd should need to have "realistic" ships, <em>especially</em> in the context of tech level. I mean, we're talking about another world where magic exists and people use plate armor in the same battle where people are using rapiers, and another guy is punching holes in people's armors with his bare fist.</p><p></p><p>The gunports are for the arcane mangonels, obviously. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Why would anyone be upset about Karkon being Black?</p><p></p><p>The wiki says he can look however he wants, but has prefered male and female human forms, but I guess the source material says he is stuck in one form per gender per race?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8272683, member: 6704184"] A fun video talking about what knights wore in (some parts of) medieval Europe. I definitely think you can get closer to reality and still look cool, but I don't think it's something dnd actually needs to do. [MEDIA=youtube]e8rMlwIEu_0[/MEDIA] And one about medieval hoods and later silly hats! [MEDIA=youtube]_XvEK6d9hEM[/MEDIA] Warning, this one will make you hungry! [MEDIA=youtube]WeVcey0Ng-w[/MEDIA] Even Eberron's "1920's" is definitely only loosely inspired by the fiction of the 1920's, with much earlier fashion, and an absense of an equivelent to the car, telephone, radio, or gunpowder weaponry. You can tell a story very like a 1920's bank or train heist in Eberron, but it definitely takes some translation of the thematics. Which is good! It helps make Eberron it's own thing that one of the characters in that caper might be a knight who normally wears plate armor, and a person made of living wood and stone, and a death-fetishist elf duelist, and a 3 foot tall sharpshooter with an animal mask and a pet dinosaur. I'd probably buy a good "slightly more realistic but still very simple" ship suppliment from a 3pp, but I certainly don't see why dnd should need to have "realistic" ships, [I]especially[/I] in the context of tech level. I mean, we're talking about another world where magic exists and people use plate armor in the same battle where people are using rapiers, and another guy is punching holes in people's armors with his bare fist. The gunports are for the arcane mangonels, obviously. :D Why would anyone be upset about Karkon being Black? The wiki says he can look however he wants, but has prefered male and female human forms, but I guess the source material says he is stuck in one form per gender per race? [/QUOTE]
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