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Meet Robin Hood, Outlaw of Sherwood Forest
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<blockquote data-quote="Mike Myler" data-source="post: 7977772" data-attributes="member: 6726030"><p>Right!? That's why everyone knows Robin Hood for taking from the rich and giving to the being the greatest archer in history (hint: he wasn't—read a book, mate).</p><p></p><p></p><p>Whichever version was current in <em>checks</em> September 2018. The Archery fighting style is in there (+10 to hit with the longbow vs. +8 to hit with finesse weapons).</p><p></p><p></p><p>The feats are standard, but they have been renamed and reworded because although they are in the core 5E books, they are not part of the 5ESRD and Open Gaming License (so using them in any way other than at the table or on DMsGuild means shuffling the words around a bit).</p><p>Also yeah you could drop one of those for a bump to Dexterity but I think he's getting more out of Skulker than he would an extra +1 to Stealth, attack, and damage. I know that there's this cult of maximum ability scores roving through the column, but sometimes there's more power outside the numbers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>EDIT: Somewhere in the replies above somebody asked about trick shots. I don't remember those being <em>essential</em> to the character so I went with Skulker, but you could also use that feat slot for Lucky or to pick up some maneuvers (all but 3 of which work with ranged weapons). Next fighter level is also an ABI level if you tweak him up a bit (to snag that another feat or, for the 20-ites, the points of Dexterity).</p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7977772, member: 6726030"] Right!? That's why everyone knows Robin Hood for taking from the rich and giving to the being the greatest archer in history (hint: he wasn't—read a book, mate). Whichever version was current in [I]checks[/I] September 2018. The Archery fighting style is in there (+10 to hit with the longbow vs. +8 to hit with finesse weapons). The feats are standard, but they have been renamed and reworded because although they are in the core 5E books, they are not part of the 5ESRD and Open Gaming License (so using them in any way other than at the table or on DMsGuild means shuffling the words around a bit). Also yeah you could drop one of those for a bump to Dexterity but I think he's getting more out of Skulker than he would an extra +1 to Stealth, attack, and damage. I know that there's this cult of maximum ability scores roving through the column, but sometimes there's more power outside the numbers. ;) EDIT: Somewhere in the replies above somebody asked about trick shots. I don't remember those being [I]essential[/I] to the character so I went with Skulker, but you could also use that feat slot for Lucky or to pick up some maneuvers (all but 3 of which work with ranged weapons). Next fighter level is also an ABI level if you tweak him up a bit (to snag that another feat or, for the 20-ites, the points of Dexterity). [/QUOTE]
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