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Meet the Giff: Homebrew Player Character
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<blockquote data-quote="Aiden_Keller_" data-source="post: 7550063" data-attributes="member: 6974416"><p>Real short and simple. </p><p></p><p>My player wanted to play a Giff...so I made one...</p><p></p><p>+2 Strength and +1 to Con.</p><p></p><p>Speaks Common and Giant</p><p>Proficient in Firearms</p><p></p><p>Vegetarian</p><p></p><p></p><p>Nonmagical:</p><p>You cannot attune to magical items, cast spells or use spell scrolls. Magical potions still affect you.</p><p></p><p></p><p>Reload:</p><p>Your rifle can only be shot once before it needs to be reloaded. In order to reload a firearm you must spent a bonus action. </p><p></p><p></p><p>A single shot consumes 1 piece of ammunition. After consuming a total of 10 pieces of ammunition, you will need to consume a single packet of Smokepowder. </p><p></p><p></p><p>Menacing:</p><p>If you make a Charisma check to Intimidate against a medium or smaller creature, you can double the check instead. </p><p></p><p></p><p>Natural Armor:</p><p>You have tough, leathery hide. When you aren't wearing armor, your AC is 10 + your Dexterity modifier + your Constitution modifier.</p><p></p><p></p><p>Large:</p><p>Due to your large size, you eat and drink at twice the normal rate of a medium or smaller creature.</p><p></p><p>Headbutt:</p><p></p><p></p><p>If the target is a creature of medium or smaller, it must succeed on a strength saving throw or be pushed 10' away from you and knocked prone.</p><p></p><p></p><p>You must finish a short or long rest before you can do this again.</p><p></p><p>Crafty:</p><p> </p><p>When using downtime to craft you are able to fix firearms and create firearm ammunition as well as smokepowder. You gain 10 pieces of ammunition and 1 packet of smokepowder per 4 hours spent working with no interruptions. </p><p> </p><p>In addition, you can safely craft small explosive devices in a secure environment. You can create a single, small explosive by spending 1 hour working with no interruptions. </p><p> </p><p>This small explosive causes 1d6 bludgeoning damage per packet of smokepowder that was used in its creation. The explosion is up 20’. Successful DC 15 Dexterity saving throw halves damage. </p><p> </p><p>The small explosive can be thrown a maximum of 60’...</p></blockquote><p></p>
[QUOTE="Aiden_Keller_, post: 7550063, member: 6974416"] Real short and simple. My player wanted to play a Giff...so I made one... +2 Strength and +1 to Con. Speaks Common and Giant Proficient in Firearms Vegetarian Nonmagical: You cannot attune to magical items, cast spells or use spell scrolls. Magical potions still affect you. Reload: Your rifle can only be shot once before it needs to be reloaded. In order to reload a firearm you must spent a bonus action. A single shot consumes 1 piece of ammunition. After consuming a total of 10 pieces of ammunition, you will need to consume a single packet of Smokepowder. Menacing: If you make a Charisma check to Intimidate against a medium or smaller creature, you can double the check instead. Natural Armor: You have tough, leathery hide. When you aren't wearing armor, your AC is 10 + your Dexterity modifier + your Constitution modifier. Large: Due to your large size, you eat and drink at twice the normal rate of a medium or smaller creature. Headbutt: If the target is a creature of medium or smaller, it must succeed on a strength saving throw or be pushed 10' away from you and knocked prone. You must finish a short or long rest before you can do this again. Crafty: When using downtime to craft you are able to fix firearms and create firearm ammunition as well as smokepowder. You gain 10 pieces of ammunition and 1 packet of smokepowder per 4 hours spent working with no interruptions. In addition, you can safely craft small explosive devices in a secure environment. You can create a single, small explosive by spending 1 hour working with no interruptions. This small explosive causes 1d6 bludgeoning damage per packet of smokepowder that was used in its creation. The explosion is up 20’. Successful DC 15 Dexterity saving throw halves damage. The small explosive can be thrown a maximum of 60’... [/QUOTE]
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Meet the Giff: Homebrew Player Character
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