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Meet Zaza - the Will-o'-Wisp Rogue 1
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<blockquote data-quote="Tonguez" data-source="post: 631047" data-attributes="member: 1125"><p>Despite the advice to the contary (thanks guys<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) I went and did this: </p><p><span style="color: skyblue"> </span></p><p><span style="color: skyblue">Zaza</span></p><p><span style="color: skyblue">Will-o-wisp Rogue</span></p><p><span style="color: skyblue">Str ---, Dex 29, Con 10, Int 15, Wis 16, Cha 12</span></p><p><span style="color: skyblue">HP 1d8+1d6 Init +13 Spd 50 (fly-perfect)</span></p><p><span style="color: skyblue">AC 29 BAB melee+10 SV. Fort +0, Ref +11, Will +5</span></p><p><span style="color: skyblue"></span></p><p><span style="color: skyblue">Skills 40</span></p><p><span style="color: skyblue">Bluff (Cha), Listen (Wis), Search(Int), Spot(Wis), </span></p><p><span style="color: skyblue">Sense Motive (Wis), Innuendo 7/4+3, Intuit Direction (Wis), Read Lips (Int, exclusive skill), Wilderness Lore (Wis)</span></p><p><span style="color: skyblue"></span></p><p><span style="color: skyblue">FEATS/SQ Improved Initiative, Sneak Attack +1d6, Spell immunity, natural invisibility, Telempathic Projection (DC 21)</span></p><p><span style="color: skyblue"></span></p><p><span style="color: skyblue">EQUIPMENT – None!</span></p><p><span style="color: skyblue"></span></p><p><span style="color: skyblue">Zaza was a curious creature and wondered about what life was like beyond its experience in the marshlands. Most Will-o’-wisp do not even bother to think beyond the immediate need for self gratification, but Zaza felt called to learn and to grow beyond its narrow existence and thus one day when it espied a man lost in the deep fens it did not lead him o his doom but instead aided him, leading him out to safety. This man was a Druid and soon Zaza and he were beginning the rudiments of communication. The man learnt to interpret the flashes and different tints and intensities of Zaza’s ‘glows’, and even the emotions which Zaza was projecting...</span></p><p><span style="color: skyblue"></span></p><p><span style="color: skyblue">WILL'O'WISP</span></p><p><span style="color: skyblue">Small Aberration (Air)</span></p><p><span style="color: skyblue">Hit Dice: 1d8 (4 hp)</span></p><p><span style="color: skyblue">Initiative: +13 (+9 Dex, +4 Improved Initiative)</span></p><p><span style="color: skyblue">Speed: 50 ft</span></p><p><span style="color: skyblue">AC: 29 (+9 Dex, +1 size, +9 natural)</span></p><p><span style="color: skyblue">Attacks: Shock +10 melee</span></p><p><span style="color: skyblue">Damage: Shock 2d8</span></p><p><span style="color: skyblue">Face/Reach: 5 ft by 5 ft/5 ft</span></p><p><span style="color: skyblue">Special Qualities: Spell immunity, natural invisibility, Telempathic Projection</span></p><p><span style="color: skyblue">Saves: Fort +0, Ref +11, Will +5</span></p><p><span style="color: skyblue">Abilities: Str ---, Dex 29, Con 10, Int 15, Wis 16, Cha 12</span></p><p><span style="color: skyblue">Skills: Bluff , Listen , Search , Spot </span></p><p><span style="color: skyblue">Feats: Improved Initiative, Blindfight </span></p><p><span style="color: skyblue"></span></p><p><span style="color: skyblue">Challenge Rating: ???? ECL????</span></p><p><span style="color: skyblue">Alignment: Usually chaotic (any)</span></p><p><span style="color: skyblue"></span></p><p><span style="color: skyblue">Spell Immunity (Ex): The only spells that can affect will-o’-wisps are magic circle against chaos, magic circle against evil, , magic circle against good, magic missile, maze, protection from chaos, and protection from evil.</span></p><p><span style="color: skyblue"></span></p><p><span style="color: skyblue">Natural Invisibility (Ex): A startled or frightened will-o’-wisp can extinguish its glow, effectively becoming invisible as the spell.</span></p><p><span style="color: skyblue"></span></p><p><span style="color: skyblue"><em>Telempathic Projection (Ex): A Will-o’-wisp can project an emotional state which is be felt by the target subject. The Target subject should make a Wisdom check (DC 25 – ranks in Bluff or Innuendo (which ever is higher)) to determine whether they can intepret the emotion.</em> * This is a new SQ based on the Psionic Power</span></p><p><span style="color: skyblue"></span> </p><p></p><p>So what do you all think now! and any guess on an ECL - I'm tending to between+3 &+6 (having no Str is a significant disadvantage which offsets the Invisibility imho)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 631047, member: 1125"] Despite the advice to the contary (thanks guys:)) I went and did this: [COLOR=skyblue] Zaza Will-o-wisp Rogue Str ---, Dex 29, Con 10, Int 15, Wis 16, Cha 12 HP 1d8+1d6 Init +13 Spd 50 (fly-perfect) AC 29 BAB melee+10 SV. Fort +0, Ref +11, Will +5 Skills 40 Bluff (Cha), Listen (Wis), Search(Int), Spot(Wis), Sense Motive (Wis), Innuendo 7/4+3, Intuit Direction (Wis), Read Lips (Int, exclusive skill), Wilderness Lore (Wis) FEATS/SQ Improved Initiative, Sneak Attack +1d6, Spell immunity, natural invisibility, Telempathic Projection (DC 21) EQUIPMENT – None! Zaza was a curious creature and wondered about what life was like beyond its experience in the marshlands. Most Will-o’-wisp do not even bother to think beyond the immediate need for self gratification, but Zaza felt called to learn and to grow beyond its narrow existence and thus one day when it espied a man lost in the deep fens it did not lead him o his doom but instead aided him, leading him out to safety. This man was a Druid and soon Zaza and he were beginning the rudiments of communication. The man learnt to interpret the flashes and different tints and intensities of Zaza’s ‘glows’, and even the emotions which Zaza was projecting... WILL'O'WISP Small Aberration (Air) Hit Dice: 1d8 (4 hp) Initiative: +13 (+9 Dex, +4 Improved Initiative) Speed: 50 ft AC: 29 (+9 Dex, +1 size, +9 natural) Attacks: Shock +10 melee Damage: Shock 2d8 Face/Reach: 5 ft by 5 ft/5 ft Special Qualities: Spell immunity, natural invisibility, Telempathic Projection Saves: Fort +0, Ref +11, Will +5 Abilities: Str ---, Dex 29, Con 10, Int 15, Wis 16, Cha 12 Skills: Bluff , Listen , Search , Spot Feats: Improved Initiative, Blindfight Challenge Rating: ???? ECL???? Alignment: Usually chaotic (any) Spell Immunity (Ex): The only spells that can affect will-o’-wisps are magic circle against chaos, magic circle against evil, , magic circle against good, magic missile, maze, protection from chaos, and protection from evil. Natural Invisibility (Ex): A startled or frightened will-o’-wisp can extinguish its glow, effectively becoming invisible as the spell. [i]Telempathic Projection (Ex): A Will-o’-wisp can project an emotional state which is be felt by the target subject. The Target subject should make a Wisdom check (DC 25 – ranks in Bluff or Innuendo (which ever is higher)) to determine whether they can intepret the emotion.[/i] * This is a new SQ based on the Psionic Power [/COLOR] So what do you all think now! and any guess on an ECL - I'm tending to between+3 &+6 (having no Str is a significant disadvantage which offsets the Invisibility imho) [/QUOTE]
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