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[MEG - PR] Artificer's Handbook - sample magic item
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<blockquote data-quote="der_kluge" data-source="post: 573242" data-attributes="member: 945"><p>Damon, certainly.</p><p></p><p>Now, this is going to look complicated, but once you do a few of them, and read through the numerous examples in the book (the appendix includes several pages of Wondrous items (amulet of health to Cubic gate) broken out in detailed explanation.</p><p></p><p>To determine the cost, the equation is this:</p><p></p><p><em>n</em>gp * (spell level * caster level -1) * (number of spell slots used)^2</p><p></p><p>The <em>n</em> for gold pieces is customizable. 5gp for low magic, 10gp for moderate (the default for all examples used), and 15gp for high magic settings. We'll use 10gp for this example.</p><p></p><p>Since 4th level spells have a caster level of 7, and we know the number of spell slots required, we can determine the cost.</p><p>10gp(4+7-1) * (5)^2</p><p>100gp *25 = 2,500</p><p>*it is at this point that die_kluge realizes that he has made a grevious error, and his math is wrong.*</p><p></p><p>Ok, I'm a moron, and can't add. Apparently, I'm *not* done with the book. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The cost should be 2,500gp, not 1,920. The market value is 2 * creation cost, which should be 5,000.</p><p></p><p>Basically, the system works off spell slots. A certain number of spell slots are required based on the kind of item. There are numerous kinds of items, from wands, which are multi-charge items, to unlimited-use items (amulet of the planes) or bonus items (+1 swords, +4 cloak of charisma), to single-charge items (potions, scrolls). </p><p></p><p>The book breaks all these down into their base components, so that if you wanted to create an item that can cast mirror image 2 x per day, gives a +1 to your AC, and has 25 charges of blur, you could create it easily.</p><p></p><p>For the example item, you would have to cast 5 4th level spells. But, you can cast 4th level spells using 5th level or above spell slots. And, intelligence bonus comes into play as well, so smarter spellcasters have an edge over dumber ones when it comes to item creation.</p><p></p><p>The things like use, level modifers, etc, are just that - modifiers. The most expensive magic items are continuous items, which have a constant effect such as Amulets of proof against detection and location. Another class of items, which are like continuous items are called unlimited-use items, and are things like amulets of the planes, which can cast an effect over and over again (and have no charges). To make a spell permanent costs more the shorter the duration of the spell. So, an amulet of the planes is horrendously expensive because the spell used to create them (plane shift) is "instantaneous", so that would be an example on the extreme end of expensive. (19 5th level spell slots, for those keeping score at home, in this case).</p><p></p><p>The book also has rules for :</p><p></p><p>piecemeal armor</p><p>gestalt magic sets</p><p>socketed items</p><p>rechargeable magic items</p><p>artifacts</p><p>magic item instability</p><p>and much more.</p><p></p><p>Hope I've not confused you more. Now, excuse me while I go double-check my math! </p><p></p><p>*grumble* *grumble* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="der_kluge, post: 573242, member: 945"] Damon, certainly. Now, this is going to look complicated, but once you do a few of them, and read through the numerous examples in the book (the appendix includes several pages of Wondrous items (amulet of health to Cubic gate) broken out in detailed explanation. To determine the cost, the equation is this: [I]n[/I]gp * (spell level * caster level -1) * (number of spell slots used)^2 The [I]n[/I] for gold pieces is customizable. 5gp for low magic, 10gp for moderate (the default for all examples used), and 15gp for high magic settings. We'll use 10gp for this example. Since 4th level spells have a caster level of 7, and we know the number of spell slots required, we can determine the cost. 10gp(4+7-1) * (5)^2 100gp *25 = 2,500 *it is at this point that die_kluge realizes that he has made a grevious error, and his math is wrong.* Ok, I'm a moron, and can't add. Apparently, I'm *not* done with the book. :) The cost should be 2,500gp, not 1,920. The market value is 2 * creation cost, which should be 5,000. Basically, the system works off spell slots. A certain number of spell slots are required based on the kind of item. There are numerous kinds of items, from wands, which are multi-charge items, to unlimited-use items (amulet of the planes) or bonus items (+1 swords, +4 cloak of charisma), to single-charge items (potions, scrolls). The book breaks all these down into their base components, so that if you wanted to create an item that can cast mirror image 2 x per day, gives a +1 to your AC, and has 25 charges of blur, you could create it easily. For the example item, you would have to cast 5 4th level spells. But, you can cast 4th level spells using 5th level or above spell slots. And, intelligence bonus comes into play as well, so smarter spellcasters have an edge over dumber ones when it comes to item creation. The things like use, level modifers, etc, are just that - modifiers. The most expensive magic items are continuous items, which have a constant effect such as Amulets of proof against detection and location. Another class of items, which are like continuous items are called unlimited-use items, and are things like amulets of the planes, which can cast an effect over and over again (and have no charges). To make a spell permanent costs more the shorter the duration of the spell. So, an amulet of the planes is horrendously expensive because the spell used to create them (plane shift) is "instantaneous", so that would be an example on the extreme end of expensive. (19 5th level spell slots, for those keeping score at home, in this case). The book also has rules for : piecemeal armor gestalt magic sets socketed items rechargeable magic items artifacts magic item instability and much more. Hope I've not confused you more. Now, excuse me while I go double-check my math! *grumble* *grumble* :) [/QUOTE]
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