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[MEG PR] The Deep
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<blockquote data-quote="Mystic Eye" data-source="post: 892488" data-attributes="member: 711"><p>Price: $34.99</p><p>Pagecount: 256</p><p>ISBN: 1-932374-12-4</p><p></p><p>THE EARTH REVEALS ALL TO THE SKY…</p><p>The land stretches above the shadowed veil of the sea, exposed to the</p><p>air and sky. Though caves may reach far beneath the dry land's</p><p>sun-flooded surface, none of these dry-earth depths can wrap around</p><p>you, gripping so tight that your very chest cannot rise and fall to</p><p>breathe. Deep caves beneath the dry earth may encroach uncomfortably</p><p>around you in darkness, but cannot grip you and hold you in a killing</p><p>embrace. While creatures most foul may call the underdark lair, their</p><p>presence is nothing like the density of life beneath the waves, lived</p><p>in a darkness deeper than any found beneath the surface of the earth…</p><p></p><p>…WHILE THE SEA KEEPS HER SECRETS.</p><p>Beneath the waves, creatures monstrous and unfamiliar swim all around</p><p>you in primal hunger, and they're all looking straight at you.</p><p>Everything that swims here is food for something, and while this may </p><p>be</p><p>as true on land as in the sea, the sea is much more obvious in her</p><p>hunger for your participation in the tides of life. In the sea, your</p><p>focus is reduced to two critical questions: Will you feed? Or will </p><p>you</p><p>be food? All who enter the ocean's depths are bound to this compact, </p><p>to</p><p>serve life in whatever capacity they will—as predator or prey, you </p><p>will</p><p>serve the sea-mother, and she cares not which.</p><p></p><p>You who were born on the land, the deeper you go beneath the surface </p><p>of</p><p>the sea, the more you come to know that you have entered an entirely</p><p>new world, one eerily familiar yet alien, where the very water itself</p><p>pushes itself against you in the most stifling pressure you have ever</p><p>known, more close than any cave or tunnel beneath the parched and</p><p>vaulted mountains, more immediate and demonstrative than the weak </p><p>pull</p><p>of the thirsty earth. The sea is the mother of all—she loves you, and</p><p>she holds you close. She offers up her treasures to those strong </p><p>enough</p><p>to overcome her challenges. There is abundance here, riches beyond </p><p>the</p><p>ken of anything found in the world of land and sky, if you have the</p><p>courage to overcome the mounting pressures of the deep…</p><p></p><p>Song of the Deep is a 256-page aquatic campaign guide and sourcebook</p><p>offering comprehensive rules for adventuring underwater and locales </p><p>and</p><p>NPCs to flavor your campaign. This resource provides you with all the</p><p>material you need to start an aquatic adventure today!</p><p></p><p>Song of the Deep offers new underwater locales, places of interest,</p><p>NPCs and adventure hooks designed to let your characters jump right </p><p>in</p><p>and start playing, including:</p><p>· Syrenae Reef: a vast tropical city shaped from an extensive </p><p>magical</p><p>coral reef</p><p>· The Soul-Tempering Baths of Nethelat: hydrothermal vents </p><p>where living</p><p>items of surpassing power are created</p><p>· Krakensgaard: A sea elven city built in the side of a </p><p>seamount,</p><p>guarding a terrible secret</p><p>· Udral'Nak: A deepwater brine lake thousands of feet below </p><p>the surface</p><p>that spawns fearsome intelligent undead</p><p>· The Floating Forest: A vast stretch of kelp forest where </p><p>otterkin</p><p>build temporary platform villages amongst the giant holdfasts</p><p>· The Sunken Ruins of Sem La Vah: The remains of an ancient </p><p>city, with</p><p>artifacts of ancient magic buried deep amongst the ruins.</p><p>IS YOUR CHARACTER READY TO TAKE THE PLUNGE?</p><p>· Dozens of new feats, items, prestige classes and spells</p><p>· New magic systems based on coral and currents</p><p>· Detailed underwater alchemy rules, including the new item </p><p>>creation</p><p>method of Vent-Tempering</p><p>· Underwater combat and spellcasting rules and tactics</p><p>· New creatures both fearsome and benign, including the </p><p>majestic and</p><p>powerful Ceti</p><p>· New aquatic races—including non-humanoids such as Delphines </p><p>and</p><p>Sharken, and rules for playing these types of characters</p><p>• And an all-new introductory adventure by Stefon Mears--*The Depths of</p><p>Reason*--to get you started</p><p>TAKE YOUR CAMPAIGN TO THE NEXT LEVEL BY DROPPING IT DOWN BELOW!</p><p></p><p><img src="http://www.mysticeyegames.com/Uploads/Covers/Deepcovwotclg.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Mystic Eye, post: 892488, member: 711"] Price: $34.99 Pagecount: 256 ISBN: 1-932374-12-4 THE EARTH REVEALS ALL TO THE SKY… The land stretches above the shadowed veil of the sea, exposed to the air and sky. Though caves may reach far beneath the dry land's sun-flooded surface, none of these dry-earth depths can wrap around you, gripping so tight that your very chest cannot rise and fall to breathe. Deep caves beneath the dry earth may encroach uncomfortably around you in darkness, but cannot grip you and hold you in a killing embrace. While creatures most foul may call the underdark lair, their presence is nothing like the density of life beneath the waves, lived in a darkness deeper than any found beneath the surface of the earth… …WHILE THE SEA KEEPS HER SECRETS. Beneath the waves, creatures monstrous and unfamiliar swim all around you in primal hunger, and they're all looking straight at you. Everything that swims here is food for something, and while this may be as true on land as in the sea, the sea is much more obvious in her hunger for your participation in the tides of life. In the sea, your focus is reduced to two critical questions: Will you feed? Or will you be food? All who enter the ocean's depths are bound to this compact, to serve life in whatever capacity they will—as predator or prey, you will serve the sea-mother, and she cares not which. You who were born on the land, the deeper you go beneath the surface of the sea, the more you come to know that you have entered an entirely new world, one eerily familiar yet alien, where the very water itself pushes itself against you in the most stifling pressure you have ever known, more close than any cave or tunnel beneath the parched and vaulted mountains, more immediate and demonstrative than the weak pull of the thirsty earth. The sea is the mother of all—she loves you, and she holds you close. She offers up her treasures to those strong enough to overcome her challenges. There is abundance here, riches beyond the ken of anything found in the world of land and sky, if you have the courage to overcome the mounting pressures of the deep… Song of the Deep is a 256-page aquatic campaign guide and sourcebook offering comprehensive rules for adventuring underwater and locales and NPCs to flavor your campaign. This resource provides you with all the material you need to start an aquatic adventure today! Song of the Deep offers new underwater locales, places of interest, NPCs and adventure hooks designed to let your characters jump right in and start playing, including: · Syrenae Reef: a vast tropical city shaped from an extensive magical coral reef · The Soul-Tempering Baths of Nethelat: hydrothermal vents where living items of surpassing power are created · Krakensgaard: A sea elven city built in the side of a seamount, guarding a terrible secret · Udral'Nak: A deepwater brine lake thousands of feet below the surface that spawns fearsome intelligent undead · The Floating Forest: A vast stretch of kelp forest where otterkin build temporary platform villages amongst the giant holdfasts · The Sunken Ruins of Sem La Vah: The remains of an ancient city, with artifacts of ancient magic buried deep amongst the ruins. IS YOUR CHARACTER READY TO TAKE THE PLUNGE? · Dozens of new feats, items, prestige classes and spells · New magic systems based on coral and currents · Detailed underwater alchemy rules, including the new item >creation method of Vent-Tempering · Underwater combat and spellcasting rules and tactics · New creatures both fearsome and benign, including the majestic and powerful Ceti · New aquatic races—including non-humanoids such as Delphines and Sharken, and rules for playing these types of characters • And an all-new introductory adventure by Stefon Mears--*The Depths of Reason*--to get you started TAKE YOUR CAMPAIGN TO THE NEXT LEVEL BY DROPPING IT DOWN BELOW! [IMG]http://www.mysticeyegames.com/Uploads/Covers/Deepcovwotclg.jpg[/IMG] [/QUOTE]
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