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Community
General Tabletop Discussion
*TTRPGs General
Mega-Adventures Vs. Normal Adventures
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<blockquote data-quote="Renshai" data-source="post: 421391" data-attributes="member: 1061"><p>What are your opinions on running Mega-Adventures (like Return to the Temple of Elemental Evil and City of the Spider Queen) vs. shorter adventures (Sunless Citadel, Forge of Fury...) ?</p><p></p><p>On one hand a mega-adventure is great because it offers you tons of campaign material and a fairly solid story line to follow throughout your game. It frees your time for setting and npc development and offers a view as to where the campaign will be headed. </p><p></p><p>On the other hand, shorter adventures tend to not focus your campaign around one threat or plot device. When running a series of shorter adventures your players don't get tired of facing the same threat (albeit in different forms).</p><p></p><p>Shorter adventures allow you to introduce fresh new ideas after each episode. The players don't feel rail roaded into fighting the same enemy and when the adventure is done they get a sense of accomplishment. </p><p></p><p>I ran Return to the Temple of Elemental Evil from beginning to just before the very end (the party finally gave up after dying so many times) and the players were really getting sick of facing Tharizdun's minions. They were starting to feel like they would never defeat Tharizdun's minions... </p><p></p><p>Anyway, I am getting ready to start a new campaign (after taking a couple of months off) and was just wondering how other gamers felt about the two different campaign styles.</p><p></p><p>Thanks,</p><p>Ren</p></blockquote><p></p>
[QUOTE="Renshai, post: 421391, member: 1061"] What are your opinions on running Mega-Adventures (like Return to the Temple of Elemental Evil and City of the Spider Queen) vs. shorter adventures (Sunless Citadel, Forge of Fury...) ? On one hand a mega-adventure is great because it offers you tons of campaign material and a fairly solid story line to follow throughout your game. It frees your time for setting and npc development and offers a view as to where the campaign will be headed. On the other hand, shorter adventures tend to not focus your campaign around one threat or plot device. When running a series of shorter adventures your players don't get tired of facing the same threat (albeit in different forms). Shorter adventures allow you to introduce fresh new ideas after each episode. The players don't feel rail roaded into fighting the same enemy and when the adventure is done they get a sense of accomplishment. I ran Return to the Temple of Elemental Evil from beginning to just before the very end (the party finally gave up after dying so many times) and the players were really getting sick of facing Tharizdun's minions. They were starting to feel like they would never defeat Tharizdun's minions... Anyway, I am getting ready to start a new campaign (after taking a couple of months off) and was just wondering how other gamers felt about the two different campaign styles. Thanks, Ren [/QUOTE]
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Mega-Adventures Vs. Normal Adventures
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