Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mega-Adventures Vs. Normal Adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balrog" data-source="post: 422501" data-attributes="member: 3543"><p>I would have to agree with the majority that mega-adventures tend to run too long and therefore my players and I tend to use shorter published adventures if we have the opportunity. I am currently DMing a homebrew campaign in which i have used several different modules in this order( with various wilderness encounters and political roleplaying in between.)</p><p></p><p>1. The Wizards Amulet: made a great (and free) adventure to get PCs introduced to each other, and it tied in wonderfully with:</p><p></p><p>2. The Crucible of Freya: During this module the PCs made friends with several important people in the region, and then from that they springboarded into:</p><p></p><p>3. The Tomb of Abysthor: the PCs followed some legends and stories about the nearly forgotten Burial Halls and decided to enter both to search for treasure and to try to restore some of the older Deities' glory. After clearing out a couple of levels the PCs got news of some important events taking place nearby (a siege of the Dwarven homeland of 2 of the PCs) that caused them to decide to temporarily abandon their explorations. Which led to:</p><p></p><p>4. Natural Selection(DUNGEON magazine #85): The PCs got embroiled in a dispute between a Druids Circle and a local Duke. Following their success with this, the PCs were able to secure aid to go investigate first hand the rumoured siege of the Dwarven stronghold of Smaragholt, which led them to:</p><p></p><p>5. The Silver Summoning: which we just this Sunday concluded. The PCs are fast becoming friends with influential people and of course, making powerful enemies, which opens up plenty of options for both me and them in the future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>6. Without knowing with 100% certainty what they will do next, I would guess that some will call for returning to the Tomb of Abysthor, while some others may call for following the defeated army from the Silver Summoning into the mountains to find their base of operations. </p><p></p><p>During this time I tried to be careful not to railroad the PCs into their choices along the way, and naturally, there was some internal dissension about the actions and direction of the party, so there were a couple of defectors in the ranks (which really spices things up!)</p><p></p><p>So far, I have only used about 40% percent of the material I had thought to use, as they havent really surprised me yet with any of their decisions. I credit this mainly to good communication on THEIR part about their own character backgrounds and motivations. Of course, that can change with SOME characters. But I really dont see that a typical mega adventure would have provided all the flexibility that this series of pretty much unrelated shorter adventures provided. And if you throw in the fact that the vast majority of mega adventures are dungeons or variations thereof, they really dont give me what I want IMC. Of course, that can change based on the PCs. But considering our group went about a year going through the Return to the Temple of Elemental Evil before starting my campaign, I think we have had our fill of super mega dungeon crawls for awhile ( i hope).</p></blockquote><p></p>
[QUOTE="Balrog, post: 422501, member: 3543"] I would have to agree with the majority that mega-adventures tend to run too long and therefore my players and I tend to use shorter published adventures if we have the opportunity. I am currently DMing a homebrew campaign in which i have used several different modules in this order( with various wilderness encounters and political roleplaying in between.) 1. The Wizards Amulet: made a great (and free) adventure to get PCs introduced to each other, and it tied in wonderfully with: 2. The Crucible of Freya: During this module the PCs made friends with several important people in the region, and then from that they springboarded into: 3. The Tomb of Abysthor: the PCs followed some legends and stories about the nearly forgotten Burial Halls and decided to enter both to search for treasure and to try to restore some of the older Deities' glory. After clearing out a couple of levels the PCs got news of some important events taking place nearby (a siege of the Dwarven homeland of 2 of the PCs) that caused them to decide to temporarily abandon their explorations. Which led to: 4. Natural Selection(DUNGEON magazine #85): The PCs got embroiled in a dispute between a Druids Circle and a local Duke. Following their success with this, the PCs were able to secure aid to go investigate first hand the rumoured siege of the Dwarven stronghold of Smaragholt, which led them to: 5. The Silver Summoning: which we just this Sunday concluded. The PCs are fast becoming friends with influential people and of course, making powerful enemies, which opens up plenty of options for both me and them in the future. :D 6. Without knowing with 100% certainty what they will do next, I would guess that some will call for returning to the Tomb of Abysthor, while some others may call for following the defeated army from the Silver Summoning into the mountains to find their base of operations. During this time I tried to be careful not to railroad the PCs into their choices along the way, and naturally, there was some internal dissension about the actions and direction of the party, so there were a couple of defectors in the ranks (which really spices things up!) So far, I have only used about 40% percent of the material I had thought to use, as they havent really surprised me yet with any of their decisions. I credit this mainly to good communication on THEIR part about their own character backgrounds and motivations. Of course, that can change with SOME characters. But I really dont see that a typical mega adventure would have provided all the flexibility that this series of pretty much unrelated shorter adventures provided. And if you throw in the fact that the vast majority of mega adventures are dungeons or variations thereof, they really dont give me what I want IMC. Of course, that can change based on the PCs. But considering our group went about a year going through the Return to the Temple of Elemental Evil before starting my campaign, I think we have had our fill of super mega dungeon crawls for awhile ( i hope). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mega-Adventures Vs. Normal Adventures
Top