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Mega-Adventures Vs. Normal Adventures
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<blockquote data-quote="Leopold" data-source="post: 422949" data-attributes="member: 758"><p>OK one thing y'all are missing on the big campaign books is this: They are guides not fact.</p><p></p><p></p><p>Night below is a slaughterfest. How do i know this? I am running it and converted it through book2 to 3e. It has more large scale combat and encounters per area than any other module out there sans the GDQ series. Do i throw all that at the party? No. Why? Because it's a guide and I know my PC's will get sick to death of it so I must alter things here and there to keep the PC's involved in the greater scheme of things (read: PLOT).</p><p></p><p>If I start to hear the "Why are we down here again" I start having encounters with groups of slavers that are trafficing prisioners down below to be sacrificed, thereby making sure they PC's are constantly being dragged down deeper and deeper by their own accord. When they go back to the surface their skin will be pale, their eyes burning from the sun and so forth. Time will have passed on the surface as the PC's have spent months down below in the darkness. </p><p></p><p>As long as you keep in mind that the uber dungeons (undermountain, night below, myth drannor) are all shells and guidelines and that YOU the DM has the power to add to it then your PC's will not grow weary of the drudgery underneath. Make it interesting, involve your players, make sure that they are not meerly going on slaughterfests and nothing more.</p></blockquote><p></p>
[QUOTE="Leopold, post: 422949, member: 758"] OK one thing y'all are missing on the big campaign books is this: They are guides not fact. Night below is a slaughterfest. How do i know this? I am running it and converted it through book2 to 3e. It has more large scale combat and encounters per area than any other module out there sans the GDQ series. Do i throw all that at the party? No. Why? Because it's a guide and I know my PC's will get sick to death of it so I must alter things here and there to keep the PC's involved in the greater scheme of things (read: PLOT). If I start to hear the "Why are we down here again" I start having encounters with groups of slavers that are trafficing prisioners down below to be sacrificed, thereby making sure they PC's are constantly being dragged down deeper and deeper by their own accord. When they go back to the surface their skin will be pale, their eyes burning from the sun and so forth. Time will have passed on the surface as the PC's have spent months down below in the darkness. As long as you keep in mind that the uber dungeons (undermountain, night below, myth drannor) are all shells and guidelines and that YOU the DM has the power to add to it then your PC's will not grow weary of the drudgery underneath. Make it interesting, involve your players, make sure that they are not meerly going on slaughterfests and nothing more. [/QUOTE]
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