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Mega-Adventures Vs. Normal Adventures
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<blockquote data-quote="gamerprinter" data-source="post: 6284082" data-attributes="member: 50895"><p>I prefer shorter campaigns, usually consisting of several modules (at one module per character level) , with options of dropping in a one-shot as filler content, instead of an entire 15+ level campaign, like Paizo's Adventure Paths. I personally could never stand megadungeons - Temple of Elemental Evil, Undermountain, etc.</p><p></p><p></p><p></p><p>Rite Publishing offers a 3 module trilogy and introductory mini-campaign for the <em>Kaidan setting of Japanese horror (PFRPG)</em>, called <strong>The Curse of the Golden Spear </strong>which consists of <a href="http://rpg.drivethrustuff.com/product/91394/The-Gift-Curse-of-the-Golden-Spear-Part-1-PFRPG?term=The+Gift" target="_blank"><strong>The Gift</strong></a> (5th level), <a href="http://rpg.drivethrustuff.com/product/91465/Dim-Spirit-Curse-of-the-Golden-Spear-Part-2-PFRPG?term=Dim+Spirit" target="_blank"><strong>Dim Spirit</strong></a> (6th level) and <a href="http://rpg.drivethrustuff.com/product/92499/Dark-Path-Curse-of-the-Golden-Spear-Part-3-PFRPG?term=Dark+Path" target="_blank"><strong>Dark Path</strong></a> (7th level). The premise is that a group of typical Euro-centric designed PCs are invited by a wealthy merchant to escort the delivery of a magic item to a powerful noble lord in Kaidan as a precursor to trade alliance - of course things go terribly wrong. </p><p></p><p>The only storyline plot is escort the delivery of an item, deliver and return. While not truly a sandbox, there are sandbox elements and multiple choices in how to best escape Kaidan, with options offerred to PCs for varied path choice selections and 'what if' scenarios is PCs really go there own way.</p><p></p><p>The party is intended to explore the exotic far east. While not a tropical island, in every other way, this trilogy of modules exactly fits your concept. All 3 modules are highly rated by industry reviewers like Endzeitgeist.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6284082, member: 50895"] I prefer shorter campaigns, usually consisting of several modules (at one module per character level) , with options of dropping in a one-shot as filler content, instead of an entire 15+ level campaign, like Paizo's Adventure Paths. I personally could never stand megadungeons - Temple of Elemental Evil, Undermountain, etc. Rite Publishing offers a 3 module trilogy and introductory mini-campaign for the [I]Kaidan setting of Japanese horror (PFRPG)[/I], called [B]The Curse of the Golden Spear [/B]which consists of [URL="http://rpg.drivethrustuff.com/product/91394/The-Gift-Curse-of-the-Golden-Spear-Part-1-PFRPG?term=The+Gift"][B]The Gift[/B][/URL] (5th level), [URL="http://rpg.drivethrustuff.com/product/91465/Dim-Spirit-Curse-of-the-Golden-Spear-Part-2-PFRPG?term=Dim+Spirit"][B]Dim Spirit[/B][/URL] (6th level) and [URL="http://rpg.drivethrustuff.com/product/92499/Dark-Path-Curse-of-the-Golden-Spear-Part-3-PFRPG?term=Dark+Path"][B]Dark Path[/B][/URL] (7th level). The premise is that a group of typical Euro-centric designed PCs are invited by a wealthy merchant to escort the delivery of a magic item to a powerful noble lord in Kaidan as a precursor to trade alliance - of course things go terribly wrong. The only storyline plot is escort the delivery of an item, deliver and return. While not truly a sandbox, there are sandbox elements and multiple choices in how to best escape Kaidan, with options offerred to PCs for varied path choice selections and 'what if' scenarios is PCs really go there own way. The party is intended to explore the exotic far east. While not a tropical island, in every other way, this trilogy of modules exactly fits your concept. All 3 modules are highly rated by industry reviewers like Endzeitgeist. [/QUOTE]
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