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<blockquote data-quote="the Jester" data-source="post: 5747387" data-attributes="member: 1210"><p>Screeech to a halt here, buddy!!</p><p></p><p>If you are adding "some events the characters can affect" you're still firmly in story territory, NOT game territory. No matter what, a sure-fire way to make a campaign no fun for the players is to remove their ability to make meaningful choices <em>every single session</em>. If they get to swing their weight around in session 12, you'll be lucky if they stick around to session five.</p><p></p><p></p><p></p><p>Is this guy an npc? If so, you shouldn't focus too much on him unless he's the campaign villain. DMPCs are one of the best ways to lose all your DM credibility. Your role isn't to run a character, it's to run the world. </p><p></p><p>Let me put it another way: If the dice say this guy dies, do you fudge to save him? If your answer is yes, then- again- I urge you to reconsider doing this story as a game and write it instead.</p><p></p><p>If this guy is a pc, why are you writing his background and choosing how he is going to behave and develop? This is perhaps the worst dming offense. The only thing the players have full and sole control over is their pcs. Tamper with that and you have crossed a line that I find usually results in ruined games.</p><p> </p><p></p><p></p><p>What if they don't want to? What if they decide to join the gangs? What if they decide to seek out some wilderness adventure and ditch the city scene entirely? What if they decide to kill the queen? What if they head north?</p><p></p><p>It still sounds like you have way too much of this pre-written already. Far better to try to anticipate where they'll go than to build rails to run them on IMHO.</p><p></p><p></p><p></p><p>In all fairness, my dming style is pretty damn far on the sandbox end, so I react very poorly to railroad-style games. This sounds like you have it pre-plotted from levels 1 to 30 already. Honestly, the first thing I would do would be to try to throw it off the tracks. If I was the guy stuck with the ascendant pc, I'd find a different paragon path to take and a different epic destiny. If that guy was a dmnpc forced into our party, I'd find a way to ditch or kill him. </p><p></p><p>Write a story, man, you'll be much happier and so will your prospective players.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5747387, member: 1210"] Screeech to a halt here, buddy!! If you are adding "some events the characters can affect" you're still firmly in story territory, NOT game territory. No matter what, a sure-fire way to make a campaign no fun for the players is to remove their ability to make meaningful choices [i]every single session[/i]. If they get to swing their weight around in session 12, you'll be lucky if they stick around to session five. Is this guy an npc? If so, you shouldn't focus too much on him unless he's the campaign villain. DMPCs are one of the best ways to lose all your DM credibility. Your role isn't to run a character, it's to run the world. Let me put it another way: If the dice say this guy dies, do you fudge to save him? If your answer is yes, then- again- I urge you to reconsider doing this story as a game and write it instead. If this guy is a pc, why are you writing his background and choosing how he is going to behave and develop? This is perhaps the worst dming offense. The only thing the players have full and sole control over is their pcs. Tamper with that and you have crossed a line that I find usually results in ruined games. What if they don't want to? What if they decide to join the gangs? What if they decide to seek out some wilderness adventure and ditch the city scene entirely? What if they decide to kill the queen? What if they head north? It still sounds like you have way too much of this pre-written already. Far better to try to anticipate where they'll go than to build rails to run them on IMHO. In all fairness, my dming style is pretty damn far on the sandbox end, so I react very poorly to railroad-style games. This sounds like you have it pre-plotted from levels 1 to 30 already. Honestly, the first thing I would do would be to try to throw it off the tracks. If I was the guy stuck with the ascendant pc, I'd find a different paragon path to take and a different epic destiny. If that guy was a dmnpc forced into our party, I'd find a way to ditch or kill him. Write a story, man, you'll be much happier and so will your prospective players. [/QUOTE]
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