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Mega-Dungeon Crawls and RP
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<blockquote data-quote="Mouseferatu" data-source="post: 6336977" data-attributes="member: 1288"><p>So, I've been gaming since I was 9. I've played BECMI and every edition of D&D with either an "A" or a number. And yet...</p><p></p><p>I've never really grokked mega-dungeons.</p><p></p><p>( [MENTION=3586]MerricB[/MENTION] has been talking about his own mega-dungeon lately. Scott F. Grey's been running Temple of Elemental Evil. That's what got me thinking of this.)</p><p></p><p>A bit of necessary context. I don't enjoy pure-combat, or even mostly combat, campaigns. I want combat to be <em>maybe</em> a third of the game. The rest? I want RP (between PCs alone, and between PCs and NPCs, preferably with some of the latter being recurring characters). I want ongoing story. I want to solve mysteries, deal with political intrigue, all of that. I want PCs to build ongoing relationships with NPCs.</p><p></p><p>Nothing wrong with people who prefer otherwise, but that's how I, ahem, roll.</p><p></p><p>I'm fascinated by the <em>idea</em> of the mega-dungeon, but I don't know if it's possible to reconcile the concept with my preferred playstyle.</p><p></p><p>So which is it? Is the mega-dungeon just an experience I'm destined not to like? Or is there some way to run Rappan Athuk/ToEE/Undermountain/whatever in a way that'll mesh with my requirements?</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6336977, member: 1288"] So, I've been gaming since I was 9. I've played BECMI and every edition of D&D with either an "A" or a number. And yet... I've never really grokked mega-dungeons. ( [MENTION=3586]MerricB[/MENTION] has been talking about his own mega-dungeon lately. Scott F. Grey's been running Temple of Elemental Evil. That's what got me thinking of this.) A bit of necessary context. I don't enjoy pure-combat, or even mostly combat, campaigns. I want combat to be [I]maybe[/I] a third of the game. The rest? I want RP (between PCs alone, and between PCs and NPCs, preferably with some of the latter being recurring characters). I want ongoing story. I want to solve mysteries, deal with political intrigue, all of that. I want PCs to build ongoing relationships with NPCs. Nothing wrong with people who prefer otherwise, but that's how I, ahem, roll. I'm fascinated by the [I]idea[/I] of the mega-dungeon, but I don't know if it's possible to reconcile the concept with my preferred playstyle. So which is it? Is the mega-dungeon just an experience I'm destined not to like? Or is there some way to run Rappan Athuk/ToEE/Undermountain/whatever in a way that'll mesh with my requirements? [/QUOTE]
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