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<blockquote data-quote="Emerikol" data-source="post: 6337179" data-attributes="member: 6698278"><p>I'm not sure about those products you mentioned but my guess is the DM would have to work to make them the way you want.</p><p></p><p>If designing your own mega dungeon though I have some ideas.</p><p></p><p>1. The dungeon is the sandbox. So you populate it with all sorts of npcs as well as monsters and you establish factions within the dungeon that are warring for control. The party are independent agents.</p><p></p><p>2. You put the dungeon beneath a city and you establish all sorts of connections between places in the city and the dungeon below. So sometimes the party will find a secret entrance into someplace in the city or vice versa.</p><p></p><p>3. Create a rival gang of NPCs that are adventuring in the same mega dungeon.</p><p></p><p>4. Mix and match what is happening in the city above with what is happening in the dungeon below. </p><p></p><p>5. Layer in a old story about the dungeon below. Make some long forgotten parts of the dungeon discoverable by the PCs. Such discoveries though will interest the other factions.</p><p></p><p>6. Provide allies both above and below. Maybe there is a trading post half way down with a friendly proprietor with a potent secret.</p><p></p><p>7. On occasion though if you need a breather, you can have a discovery lead to something outside the city that requires a wilderness adventure to some distant tower or keep. You go find it and bring it back. This will shift the balance of "power" in the dungeon towards the PCs potentially. It might very well get them an enemy.</p><p></p><p></p><p></p><p>Anyway. I believe mega dungeons can be fun but essentially they become the sandbox.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6337179, member: 6698278"] I'm not sure about those products you mentioned but my guess is the DM would have to work to make them the way you want. If designing your own mega dungeon though I have some ideas. 1. The dungeon is the sandbox. So you populate it with all sorts of npcs as well as monsters and you establish factions within the dungeon that are warring for control. The party are independent agents. 2. You put the dungeon beneath a city and you establish all sorts of connections between places in the city and the dungeon below. So sometimes the party will find a secret entrance into someplace in the city or vice versa. 3. Create a rival gang of NPCs that are adventuring in the same mega dungeon. 4. Mix and match what is happening in the city above with what is happening in the dungeon below. 5. Layer in a old story about the dungeon below. Make some long forgotten parts of the dungeon discoverable by the PCs. Such discoveries though will interest the other factions. 6. Provide allies both above and below. Maybe there is a trading post half way down with a friendly proprietor with a potent secret. 7. On occasion though if you need a breather, you can have a discovery lead to something outside the city that requires a wilderness adventure to some distant tower or keep. You go find it and bring it back. This will shift the balance of "power" in the dungeon towards the PCs potentially. It might very well get them an enemy. Anyway. I believe mega dungeons can be fun but essentially they become the sandbox. [/QUOTE]
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