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Mega-dungeon recommendation
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<blockquote data-quote="Ryltar" data-source="post: 5400063" data-attributes="member: 19393"><p>Re: your Untermountain idea, did you know that WotC converted (parts of) the dungeon to 3.5E prior to the edition change? You can find these articles here:</p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/archfr/ru" target="_blank">Return to Undermountain Archive</a></p><p></p><p>This might save you some time, should you choose to run Undermountain; the rooms are generic enough, however, to be used within any other dungeon.</p><p></p><p>Also, I can recommend Monte Cook's Dungeon-A-Day project; you can get the compiled PDF editions of each level separately at low cost: <a href="http://www.dungeonaday.com/store" target="_blank">Dungeonaday.com Store - Dungeonaday.com</a>. Note that this does not require you to be a DAD subscriber, as far as I know.</p><p></p><p>Personally, I would recommend going with one "larger" dungeon first (as opposed to a true megadungeon) to gauge interest, adding material from other sources if necessary (because there is always room for that extra secret door <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />); I share Aberzanzorax's concerns with regard to losing player interest over time if the Dungeon is too huge.</p></blockquote><p></p>
[QUOTE="Ryltar, post: 5400063, member: 19393"] Re: your Untermountain idea, did you know that WotC converted (parts of) the dungeon to 3.5E prior to the edition change? You can find these articles here: [url=http://www.wizards.com/default.asp?x=dnd/archfr/ru]Return to Undermountain Archive[/url] This might save you some time, should you choose to run Undermountain; the rooms are generic enough, however, to be used within any other dungeon. Also, I can recommend Monte Cook's Dungeon-A-Day project; you can get the compiled PDF editions of each level separately at low cost: [url=http://www.dungeonaday.com/store]Dungeonaday.com Store - Dungeonaday.com[/url]. Note that this does not require you to be a DAD subscriber, as far as I know. Personally, I would recommend going with one "larger" dungeon first (as opposed to a true megadungeon) to gauge interest, adding material from other sources if necessary (because there is always room for that extra secret door :)); I share Aberzanzorax's concerns with regard to losing player interest over time if the Dungeon is too huge. [/QUOTE]
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