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Mega mighty comp bows
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<blockquote data-quote="Celebrim" data-source="post: 246257" data-attributes="member: 4937"><p>Apok's ruling certainly sounds reasonable. There might simply be limits on the material you could make the bow from that would actually be 'springy'. Eventually if you make the bow thick enough, it might difficult to hold, knock normally, etc.</p><p></p><p>For myself, I find 'mighty' already a very powerful feature. Especially given that enhancement bonuses to bows and arrows stack with each other. If a character wanted a higher strength bonus bow, I'd be tempted to allow it only as a magical effect. For instance, you might be able to buy a +1 Most Mighty Composite Longbow (need at least 19 str to wield, allows a STR bonus of up to +8) costing the same as a +2 Mighty Composite Longbow (allows a STR bonus of up to +4). Or something like that.</p><p></p><p>Incidently, my house rule is that if you attempt to draw a Mighty bow that requires a STR higher than what you have, you have a awkwardness penalty to your hit roll equal to the difference between the STR modifier of the bow and your own strength modifier. If you have a STR more than 8 points lower than the bow, you can't use it at all. In all cases, you still use your own (lower) STR modifier, not the bows. Ziggy's ruling sounds reasonable as well, but I'm no bowman and can't tell you which is more reasonable.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 246257, member: 4937"] Apok's ruling certainly sounds reasonable. There might simply be limits on the material you could make the bow from that would actually be 'springy'. Eventually if you make the bow thick enough, it might difficult to hold, knock normally, etc. For myself, I find 'mighty' already a very powerful feature. Especially given that enhancement bonuses to bows and arrows stack with each other. If a character wanted a higher strength bonus bow, I'd be tempted to allow it only as a magical effect. For instance, you might be able to buy a +1 Most Mighty Composite Longbow (need at least 19 str to wield, allows a STR bonus of up to +8) costing the same as a +2 Mighty Composite Longbow (allows a STR bonus of up to +4). Or something like that. Incidently, my house rule is that if you attempt to draw a Mighty bow that requires a STR higher than what you have, you have a awkwardness penalty to your hit roll equal to the difference between the STR modifier of the bow and your own strength modifier. If you have a STR more than 8 points lower than the bow, you can't use it at all. In all cases, you still use your own (lower) STR modifier, not the bows. Ziggy's ruling sounds reasonable as well, but I'm no bowman and can't tell you which is more reasonable. [/QUOTE]
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