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<blockquote data-quote="MarauderX" data-source="post: 1249592" data-attributes="member: 9990"><p>I would have to go with a many-part adventure, in which there would be a cult of some sort with ~5 mage/clerics looking to revive a god on the material plane or some such evil that the PCs have to learn about, find out which evil guys are where, what they are doing and why, and they can see how the BBEGs build up in power just as they have. Have the PCs mess up their plans in the beginning levels, as they start to learn of the cult and what types of vile creatures may be involved, say Rakshasa. And have them learn of one of the BBEGs just before cornering him, and if they are lucky/good they kill him. If not, he lives on to pass his info/piece of artifact/whatever on to the next guy instead of allowing the PCs to get it while he starts tracking the PCs down to kill them. With 5 personalities and NPC baddies to build around, you can have definite fun with it through 20 levels, with a climatic resurrection of a demon lord of some type that the PCs have to give the beat down while the last BBEG alive escapes to face off with them later in a second epic battle - only this time the BBEG is hunting them again. For some epic tie-ins, have a god/demon/devil or two take notice and throw their collective weight against them somehow. </p><p>Seems overly simplified for 20 levels, but with plenty of battles, deceit and plot twists as to who these ~5 BBEGs are it would fill out most of the levels nicely. </p><p>Throw in some 1-session side adventures between big fights so the players won't get bored/burned out with the mega-adventure and provide plenty of intrigue wrapped around some good old hack-n-slash.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1249592, member: 9990"] I would have to go with a many-part adventure, in which there would be a cult of some sort with ~5 mage/clerics looking to revive a god on the material plane or some such evil that the PCs have to learn about, find out which evil guys are where, what they are doing and why, and they can see how the BBEGs build up in power just as they have. Have the PCs mess up their plans in the beginning levels, as they start to learn of the cult and what types of vile creatures may be involved, say Rakshasa. And have them learn of one of the BBEGs just before cornering him, and if they are lucky/good they kill him. If not, he lives on to pass his info/piece of artifact/whatever on to the next guy instead of allowing the PCs to get it while he starts tracking the PCs down to kill them. With 5 personalities and NPC baddies to build around, you can have definite fun with it through 20 levels, with a climatic resurrection of a demon lord of some type that the PCs have to give the beat down while the last BBEG alive escapes to face off with them later in a second epic battle - only this time the BBEG is hunting them again. For some epic tie-ins, have a god/demon/devil or two take notice and throw their collective weight against them somehow. Seems overly simplified for 20 levels, but with plenty of battles, deceit and plot twists as to who these ~5 BBEGs are it would fill out most of the levels nicely. Throw in some 1-session side adventures between big fights so the players won't get bored/burned out with the mega-adventure and provide plenty of intrigue wrapped around some good old hack-n-slash. [/QUOTE]
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