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<blockquote data-quote="jwanshura" data-source="post: 1249777" data-attributes="member: 15476"><p>I've had this idea that I've yet to use. It consists of the capitol city in a standard medieval fantasy setting, except the whole world is dying. In order to escape, all the priests of the kingdom come together to teleport the whole city to another world. The city ends up smack in the middle of an Amazon-like jungle complete with hoards of "primitive" and not-so-friendly, species of animals and humanoids. The whole campaign would take place shortly after the teleportation. Everything would be new! New plants, animals, languages, magic and even new gods. The city would have to deal with finding new rescources, keeping the divergent peoples who banded together to transport the city here together, and guarding against all of the jungle's inhabitants, who are quite curious. I see this as a REAL wilderness campaign, where plants, disease, quicksand, animals, weather, and just finding food and water would be just as deadly as, and far more likely to be encountered than a lot of MM baddies. The other fun part is that EVERYTHING is new. I plan on having some fun when my players first find out that these lizardmen regenerate, and that those pigmies have huge damage resistance when they are wearing their warpaint, and that zombies only die when you burn them, and that those red orcs are all innate spellcasters, and.... well I'd better stop now, but you get the idea.</p><p></p><p> Jwan</p></blockquote><p></p>
[QUOTE="jwanshura, post: 1249777, member: 15476"] I've had this idea that I've yet to use. It consists of the capitol city in a standard medieval fantasy setting, except the whole world is dying. In order to escape, all the priests of the kingdom come together to teleport the whole city to another world. The city ends up smack in the middle of an Amazon-like jungle complete with hoards of "primitive" and not-so-friendly, species of animals and humanoids. The whole campaign would take place shortly after the teleportation. Everything would be new! New plants, animals, languages, magic and even new gods. The city would have to deal with finding new rescources, keeping the divergent peoples who banded together to transport the city here together, and guarding against all of the jungle's inhabitants, who are quite curious. I see this as a REAL wilderness campaign, where plants, disease, quicksand, animals, weather, and just finding food and water would be just as deadly as, and far more likely to be encountered than a lot of MM baddies. The other fun part is that EVERYTHING is new. I plan on having some fun when my players first find out that these lizardmen regenerate, and that those pigmies have huge damage resistance when they are wearing their warpaint, and that zombies only die when you burn them, and that those red orcs are all innate spellcasters, and.... well I'd better stop now, but you get the idea. Jwan [/QUOTE]
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