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Megadungeon delving as a campaign’s core; is it compatible with modern play?
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<blockquote data-quote="el-remmen" data-source="post: 8798846" data-attributes="member: 11"><p>Unless the characters literally have a way to deal with any and every potentiality I really don't see this as a problem. Every group does not have every spell or every piece of equipment (or enough of it) at any given time. I have had parties run out of rope, role-play the misery of having nothing to eat but goodberries, go days without anywhere safe to take a long rest, not have enough sacks or strength among them to carry off a hoard of treasure they found, or have to figure out how to get unequipped civilians back to safety. I have had them get separated or argue over the best way to cross a chasm when they worried that using spells to do so would leave them vulnerable in what they assumed was a big fight to come. I have had them assume something was "the big fight" when it wasn't and over-extend themselves unnecessarily. They have considered leaving the dungeon and worried about leading terrible monsters seeking revenge back to town. I have had a party where no one bothered to worry about light sources because they all had darkvision and then get surprised over and over because of the penalty to their passive perception. Etc. . Etc. . . It doesn't take much imagination or effort.</p><p></p><p>Currently one of my groups is scouting a submerged sahuagin lair and are there long enough to start carefully keeping track of their supply of potions of waterbreathing, esp. after the druid in the party decided to use his last remaining spell slot high enough to cast the spell himself.</p><p></p><p>And this is all without all the particular rules and rulings I make as DM depending on the environment and other factors. I mean, I am the kind of DM that thinks that the very notions of RAW and RAI are self-delusion, but even if I took a literalist approach, I would have to change nothing and still push the group in that way.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8798846, member: 11"] Unless the characters literally have a way to deal with any and every potentiality I really don't see this as a problem. Every group does not have every spell or every piece of equipment (or enough of it) at any given time. I have had parties run out of rope, role-play the misery of having nothing to eat but goodberries, go days without anywhere safe to take a long rest, not have enough sacks or strength among them to carry off a hoard of treasure they found, or have to figure out how to get unequipped civilians back to safety. I have had them get separated or argue over the best way to cross a chasm when they worried that using spells to do so would leave them vulnerable in what they assumed was a big fight to come. I have had them assume something was "the big fight" when it wasn't and over-extend themselves unnecessarily. They have considered leaving the dungeon and worried about leading terrible monsters seeking revenge back to town. I have had a party where no one bothered to worry about light sources because they all had darkvision and then get surprised over and over because of the penalty to their passive perception. Etc. . Etc. . . It doesn't take much imagination or effort. Currently one of my groups is scouting a submerged sahuagin lair and are there long enough to start carefully keeping track of their supply of potions of waterbreathing, esp. after the druid in the party decided to use his last remaining spell slot high enough to cast the spell himself. And this is all without all the particular rules and rulings I make as DM depending on the environment and other factors. I mean, I am the kind of DM that thinks that the very notions of RAW and RAI are self-delusion, but even if I took a literalist approach, I would have to change nothing and still push the group in that way. [/QUOTE]
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Megadungeon delving as a campaign’s core; is it compatible with modern play?
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