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General Tabletop Discussion
*Dungeons & Dragons
Megadungeon delving as a campaign’s core; is it compatible with modern play?
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<blockquote data-quote="LordEntrails" data-source="post: 8799862" data-attributes="member: 6804070"><p>Huh? Your experience with LTH is opposite because of teleport? If your party is teleporting in and out to rest, why would they need LTH? If they are not, and are using LTH to rest anywhere they want, then why isn't the situation worse when they emerge?</p><p></p><p>For me, if you stop short of an objective and making a safe space, you are probably going to have to start over (though things will have changed, for better or worse). Doesn't matter if you use teleport or LTH or are just allowed to bar a door.</p><p></p><p>It depends, sounds a lot like you are thinking a megadungeon has to be run as kick-in-the-door and not used like a dynamic setting with lots of factions and locations. When used in a such a way, time management is no different than any other setting But my group runs 2 hours sessions, and we are used to stopping in the middle of battles when we have to. We don't have the expectation that every game session needs to be wrapped up like some chapter in a book or TV episode.</p><p></p><p>That's the advantage of playing weekly, our memories are still good enough we can remember where we were a week past.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8799862, member: 6804070"] Huh? Your experience with LTH is opposite because of teleport? If your party is teleporting in and out to rest, why would they need LTH? If they are not, and are using LTH to rest anywhere they want, then why isn't the situation worse when they emerge? For me, if you stop short of an objective and making a safe space, you are probably going to have to start over (though things will have changed, for better or worse). Doesn't matter if you use teleport or LTH or are just allowed to bar a door. It depends, sounds a lot like you are thinking a megadungeon has to be run as kick-in-the-door and not used like a dynamic setting with lots of factions and locations. When used in a such a way, time management is no different than any other setting But my group runs 2 hours sessions, and we are used to stopping in the middle of battles when we have to. We don't have the expectation that every game session needs to be wrapped up like some chapter in a book or TV episode. That's the advantage of playing weekly, our memories are still good enough we can remember where we were a week past. [/QUOTE]
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Megadungeon delving as a campaign’s core; is it compatible with modern play?
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