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*Dungeons & Dragons
Megadungeon delving as a campaign’s core; is it compatible with modern play?
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<blockquote data-quote="Hussar" data-source="post: 8800570" data-attributes="member: 22779"><p>Boo. This is the reason that I keep getting players who want to play orphans with no family, who have just arrived in town a couple of weeks ago, whose homeland is some plays conveniently VERY far away and inaccessible. </p><p></p><p><em>Climbs up on REALLY HIGH soapbox and begins shaking fist at the sky</em></p><p></p><p>I hate those characters with the power of a thousand suns. </p><p></p><p>Gimme SOMETHING I can use to tie your character into this setting and campaign. Anything. I don't care what it is. You give me the tiniest little corner of your character sheet to add to and I will bend over backwards to make your character the star of the setting. To give a current example in my Candlekeep game:</p><p></p><p>Character 1 - Dragonborn warlock from the Faewild. Very interesting character but entirely self contained and there's practically nothing I can use here to tie it into the campagin.</p><p>Character 2 - Owlkin Artificer - again, great character, lots of personality, but, again, entirely self contained, with zero ties to anything in the campaign.</p><p>Character 3 - Tiefling Bard -from Baldur's Gate whose family has made repeated appearances over the course of the campaign, including being the central element in one of the adventures.</p><p>Character 4- A living dream of an Aboleth - encounters the Raven Queen and becomes the central figure in the adventure culminating in the Raven Queen capturing the dreaming Aboleth for its memories and freeing the Living Dream to pursue its own goals.</p><p>Character 5 - A mysterious Warforged Cleric with a randomly chiming countdown clock inside it. - becomes the central figure in several quests resulting in the Shadowfell being restored when the Cleric turns out to be the key to releasing the primordial Zargan from its prison that was using the light of the Shadowfell to destroy it permanently. ((It makes a lot more sense that I'm telling it here, just work with me))</p><p></p><p>THAT'S why I want characters with ties to the setting. THAT'S why I loathe the "man with no name" characters that I see over and over again from players who think that parking their butt in a chair for three hours a week is enough of a contribution to the game and are just here to passively consume whatever the DM spoons up each week. Never, ever again will I play with players like that. Nor will I ever play with DM's who don't want my input into the campaign. </p><p></p><p>/end rant</p></blockquote><p></p>
[QUOTE="Hussar, post: 8800570, member: 22779"] Boo. This is the reason that I keep getting players who want to play orphans with no family, who have just arrived in town a couple of weeks ago, whose homeland is some plays conveniently VERY far away and inaccessible. [I]Climbs up on REALLY HIGH soapbox and begins shaking fist at the sky[/I] I hate those characters with the power of a thousand suns. Gimme SOMETHING I can use to tie your character into this setting and campaign. Anything. I don't care what it is. You give me the tiniest little corner of your character sheet to add to and I will bend over backwards to make your character the star of the setting. To give a current example in my Candlekeep game: Character 1 - Dragonborn warlock from the Faewild. Very interesting character but entirely self contained and there's practically nothing I can use here to tie it into the campagin. Character 2 - Owlkin Artificer - again, great character, lots of personality, but, again, entirely self contained, with zero ties to anything in the campaign. Character 3 - Tiefling Bard -from Baldur's Gate whose family has made repeated appearances over the course of the campaign, including being the central element in one of the adventures. Character 4- A living dream of an Aboleth - encounters the Raven Queen and becomes the central figure in the adventure culminating in the Raven Queen capturing the dreaming Aboleth for its memories and freeing the Living Dream to pursue its own goals. Character 5 - A mysterious Warforged Cleric with a randomly chiming countdown clock inside it. - becomes the central figure in several quests resulting in the Shadowfell being restored when the Cleric turns out to be the key to releasing the primordial Zargan from its prison that was using the light of the Shadowfell to destroy it permanently. ((It makes a lot more sense that I'm telling it here, just work with me)) THAT'S why I want characters with ties to the setting. THAT'S why I loathe the "man with no name" characters that I see over and over again from players who think that parking their butt in a chair for three hours a week is enough of a contribution to the game and are just here to passively consume whatever the DM spoons up each week. Never, ever again will I play with players like that. Nor will I ever play with DM's who don't want my input into the campaign. /end rant [/QUOTE]
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Megadungeon delving as a campaign’s core; is it compatible with modern play?
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