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General Tabletop Discussion
*Dungeons & Dragons
Megadungeon delving as a campaign’s core; is it compatible with modern play?
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<blockquote data-quote="Lanefan" data-source="post: 8800639" data-attributes="member: 29398"><p>No. As a DM all I want is your character to enter play. I'll give you the setting, and it's then on you to - over time - find ways to integrate your character into the setting and campaign through play (assuming said character lasts long enough).</p><p></p><p>Put another way, I want that integration piece to come from play at the table, not be baked in before play even starts.</p><p></p><p>Hell, I don't usually bother working out a character's family, history, etc. with the player until said character has stuck around long enough to prove it's more than a one-hit wonder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've learned to never, ever, tie adventures to characters the way you've done with characters 3, 4 and 5 here. Why? Because I run high-turnover campaigns, where players are allowed to cycle characters in and out based on any number of factors (including which ones they feel like playing this season) and characters can also die permanently. Too many times have I set up an adventure for a particular character and had that character either not go on that trip or (more often) die at the first opportunity.</p><p></p><p>Tie adventures to the party or company as a whole? Hells yeah. All the time. But not to a single character.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8800639, member: 29398"] No. As a DM all I want is your character to enter play. I'll give you the setting, and it's then on you to - over time - find ways to integrate your character into the setting and campaign through play (assuming said character lasts long enough). Put another way, I want that integration piece to come from play at the table, not be baked in before play even starts. Hell, I don't usually bother working out a character's family, history, etc. with the player until said character has stuck around long enough to prove it's more than a one-hit wonder. :) I've learned to never, ever, tie adventures to characters the way you've done with characters 3, 4 and 5 here. Why? Because I run high-turnover campaigns, where players are allowed to cycle characters in and out based on any number of factors (including which ones they feel like playing this season) and characters can also die permanently. Too many times have I set up an adventure for a particular character and had that character either not go on that trip or (more often) die at the first opportunity. Tie adventures to the party or company as a whole? Hells yeah. All the time. But not to a single character. [/QUOTE]
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Megadungeon delving as a campaign’s core; is it compatible with modern play?
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