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General Tabletop Discussion
*Dungeons & Dragons
Megadungeon delving as a campaign’s core; is it compatible with modern play?
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<blockquote data-quote="MNblockhead" data-source="post: 8800739" data-attributes="member: 6796661"><p>[USER=29398]@Lanefan[/USER] With the longest-living/participating character lasting only 17 sessions of a 950-session campaign, I'm wondering whether your campaign is more of a living world in which you have run a series of campaigns that influence and have lasting impacts on the world. I generally use "campaign" to mean a series of adventures that are tied together either by some over arching plot.</p><p></p><p>For example, my first 5e "campaign" was in a homebrew world that I made. Each session was mostly a stand alone adventure (some adventures lasted 2, 3 sessions at most -- a session being 8 hours long). It was often a situation of "after several months of travel, you reach..." or "two years have past, and you are called again to bring the party together once again to...." I used milestone leveling and ran from 1st to 20th. If I would have keep running games in that setting (became two much work as real-life demands grew too heavy), the next group would be playing in the same world, which had been changed by the actions of the prior group. While individual characters die, unless their is a TPK, the party would likely continue. So even if I ran this setting for many years, I would still see it as a series of campaigns in a living world. </p><p></p><p>Though, I realize other people use the word campaign differently. When I read articles about say the record for the longest-running campaign, it seems to be used to mean running regular games in the same setting with various links to prior PCs (their actions changing the world, PCs being the descendants of past PCs, etc.). Is that how you are using "campaign"?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8800739, member: 6796661"] [USER=29398]@Lanefan[/USER] With the longest-living/participating character lasting only 17 sessions of a 950-session campaign, I'm wondering whether your campaign is more of a living world in which you have run a series of campaigns that influence and have lasting impacts on the world. I generally use "campaign" to mean a series of adventures that are tied together either by some over arching plot. For example, my first 5e "campaign" was in a homebrew world that I made. Each session was mostly a stand alone adventure (some adventures lasted 2, 3 sessions at most -- a session being 8 hours long). It was often a situation of "after several months of travel, you reach..." or "two years have past, and you are called again to bring the party together once again to...." I used milestone leveling and ran from 1st to 20th. If I would have keep running games in that setting (became two much work as real-life demands grew too heavy), the next group would be playing in the same world, which had been changed by the actions of the prior group. While individual characters die, unless their is a TPK, the party would likely continue. So even if I ran this setting for many years, I would still see it as a series of campaigns in a living world. Though, I realize other people use the word campaign differently. When I read articles about say the record for the longest-running campaign, it seems to be used to mean running regular games in the same setting with various links to prior PCs (their actions changing the world, PCs being the descendants of past PCs, etc.). Is that how you are using "campaign"? [/QUOTE]
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Megadungeon delving as a campaign’s core; is it compatible with modern play?
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