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Megadungeon delving as a campaign’s core; is it compatible with modern play?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8800958" data-attributes="member: 4881"><p>I'd say CLW wands accounted for 95+% of all the items ever crafted....they are just so low bar to make in terms of level, gold, and XP requirements they they were a huge loophole in the system.</p><p></p><p>But each table has their own meta....at my 5e table a counterspell from a PC is ultra rare, no one has ever once cast Tiny Hut that I recall, and we have had a fair share of PCs KIA including a TPK.</p><p></p><p>To go back to the OG topic....I don't feel like anything needs to be done to make a mega dungeon compatible with modern play ruleswise...but I feel like mega dungeons don't offer all the things modern players might want to explore.</p><p></p><p>Note: I'm talking about "you're stuck here find a way out" mega dungeons like World's Largest Dungeon not just a location in a world players can visit or leave behind as they see fit.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8800958, member: 4881"] I'd say CLW wands accounted for 95+% of all the items ever crafted....they are just so low bar to make in terms of level, gold, and XP requirements they they were a huge loophole in the system. But each table has their own meta....at my 5e table a counterspell from a PC is ultra rare, no one has ever once cast Tiny Hut that I recall, and we have had a fair share of PCs KIA including a TPK. To go back to the OG topic....I don't feel like anything needs to be done to make a mega dungeon compatible with modern play ruleswise...but I feel like mega dungeons don't offer all the things modern players might want to explore. Note: I'm talking about "you're stuck here find a way out" mega dungeons like World's Largest Dungeon not just a location in a world players can visit or leave behind as they see fit. [/QUOTE]
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Megadungeon delving as a campaign’s core; is it compatible with modern play?
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