Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Megadungeon delving as a campaign’s core; is it compatible with modern play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8801909" data-attributes="member: 22779"><p>Again this is an issue where goals and play style run into the realities at a given table. </p><p></p><p>The point of random encounters is to make healing a logistical resource. You drop encounters from time to time to interrupt rest or shave off some HP. </p><p></p><p>But then the practicalities of the table step up. Combat takes about 39 minutes to resolve. Give or take. For me, six random encounters eats an entire session of time. (And honestly it would probably only take 4 encounters) </p><p></p><p>That’s a huge chunk of time spent on something that no one at my table actually cares about. The encounters aren’t really dangerous. They don’t forward events or move towards any campaign or player goals. They are just there to make HP important. </p><p></p><p>I could get exactly the same result with a 1 in 6 chance every hour of everyone taking 2d10 damage. I just saved hours of gameplay that I can now use to do stuff that the players actually want to do. </p><p></p><p>If a campaign is thousands of hours long, then fair enough. You’ve got all the time in the world to do random encounters and whatnot. </p><p></p><p>I do not have that. I have 80-100 sessions max. And very, very likely closer to 50 before real life ends the campaign. </p><p></p><p>I’ve done the first two thirds of a campaign a thousand times. I no longer care about it. Get me to that last third as fast as possible because at least it won’t be doing the same stuff over and over again.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8801909, member: 22779"] Again this is an issue where goals and play style run into the realities at a given table. The point of random encounters is to make healing a logistical resource. You drop encounters from time to time to interrupt rest or shave off some HP. But then the practicalities of the table step up. Combat takes about 39 minutes to resolve. Give or take. For me, six random encounters eats an entire session of time. (And honestly it would probably only take 4 encounters) That’s a huge chunk of time spent on something that no one at my table actually cares about. The encounters aren’t really dangerous. They don’t forward events or move towards any campaign or player goals. They are just there to make HP important. I could get exactly the same result with a 1 in 6 chance every hour of everyone taking 2d10 damage. I just saved hours of gameplay that I can now use to do stuff that the players actually want to do. If a campaign is thousands of hours long, then fair enough. You’ve got all the time in the world to do random encounters and whatnot. I do not have that. I have 80-100 sessions max. And very, very likely closer to 50 before real life ends the campaign. I’ve done the first two thirds of a campaign a thousand times. I no longer care about it. Get me to that last third as fast as possible because at least it won’t be doing the same stuff over and over again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Megadungeon delving as a campaign’s core; is it compatible with modern play?
Top