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Megadungeon delving as a campaign’s core; is it compatible with modern play?
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<blockquote data-quote="Thomas Shey" data-source="post: 8802605" data-attributes="member: 7026617"><p>You can make a pretty good argument with what's known now that the tendency to buy and make CLW wands universally was kind of a failure state in how the people designing 3e <em>expected</em> it to be played, but its very clear that the emergent common play of 3e era D&D was vastly divergent from those expectations in all kinds of places. Its one of the signs there was some serious problems with however they conducted playtesting during its lead up.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8802605, member: 7026617"] You can make a pretty good argument with what's known now that the tendency to buy and make CLW wands universally was kind of a failure state in how the people designing 3e [I]expected[/I] it to be played, but its very clear that the emergent common play of 3e era D&D was vastly divergent from those expectations in all kinds of places. Its one of the signs there was some serious problems with however they conducted playtesting during its lead up. [/QUOTE]
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Megadungeon delving as a campaign’s core; is it compatible with modern play?
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