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General Tabletop Discussion
*Dungeons & Dragons
Megadungeon delving as a campaign’s core; is it compatible with modern play?
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<blockquote data-quote="Lanefan" data-source="post: 8804877" data-attributes="member: 29398"><p>One of the bigger arguments I've seen in the last 15 years or so was over just this. We'd been in the field without a break for something like three real-world years (campaign's 15 years and counting) on a string of high-pressure adventures and missions, and as both players and characters most of us had built up a laundry list of downtime things we wanted to get done; some as a party/company and some as individuals. So when we finally got some downtime out came that list...except one player who only wanted to continue adventuring and had no use for any of this downtime stuff the rest of us wanted to get to.</p><p></p><p>A few sessions later and, kaboom.</p><p></p><p>Indeed, not big real-world time sinks but they are big in-game time sinks. And during all that in-game time, what do the other characters do?</p><p></p><p>I'd consider myself a poor DM were I to do anything like that. If seven PCs want to go (or by accident end up going) five separate ways then so be it, and that's what I'll be running as best I can.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8804877, member: 29398"] One of the bigger arguments I've seen in the last 15 years or so was over just this. We'd been in the field without a break for something like three real-world years (campaign's 15 years and counting) on a string of high-pressure adventures and missions, and as both players and characters most of us had built up a laundry list of downtime things we wanted to get done; some as a party/company and some as individuals. So when we finally got some downtime out came that list...except one player who only wanted to continue adventuring and had no use for any of this downtime stuff the rest of us wanted to get to. A few sessions later and, kaboom. Indeed, not big real-world time sinks but they are big in-game time sinks. And during all that in-game time, what do the other characters do? I'd consider myself a poor DM were I to do anything like that. If seven PCs want to go (or by accident end up going) five separate ways then so be it, and that's what I'll be running as best I can. [/QUOTE]
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Megadungeon delving as a campaign’s core; is it compatible with modern play?
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