Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Megadungeon mapping at the tabletop
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nytmare" data-source="post: 6055557" data-attributes="member: 55178"><p>The evolution of my preferred battle mat mapping style started with a wet erase battle mat, and progressed to include pre-printed and cut out maps, sometimes under a sheet of plexiglass, that I'd lay out on the table as people explored. I found however, that the time needed to prep and lay out chunks of map took more away from the game than it gave, so I started looking for an alternative.</p><p></p><p>From there we fumbled around with a couple different projector setups, but unfortunately, once I found a reliable rig, I ended up moving to a house where the game room was also the dining room; and I wasn't allowed to hang things from the chandelier.</p><p></p><p>Continuing to build off of where I had ended up with the projector, I built a DM screen around two back-to-back flat screen monitors. The computer they were hooked up to ran them as one extended desktop, so that the far left of the desktop was the monitor facing me, and the far right was the monitor facing the players. Using this, I could drag images, or handouts, or maps directly to the players' screen and didn't have to print anything out. </p><p></p><p>When the players would explore, I'd have the map open in Photoshop on my monitor, with the saved image showing on theirs. As they'd wander around, I'd erase a mask layer of fog, re-save the image, and it would immediately appear on their screen. When it came to combat, the players would take turns copying whatever section of the map where the fight was taking place onto the battlemat. This had the added benefit of giving me a few moments to gather and prep for the battle, while keeping my players involved and actively participating. I could spend more time, before the game, prepping across the board; and the amount of time I allotted to map making could be spent entirely on making that 1 map pretty instead of making the map, printing the map, cutting out the map, organizing and making sure that I had all the cut out pieces, hiding the pieces off to the side of the game table, getting the right piece, taping the piece to the growing mess on the table, saving the map for later use...</p><p></p><p>In retrospect, the one thing that I did really really like about the printed out maps, was that after we were done, we'd tape the map to the walls or ceiling of the game room where they could be referenced or reminisced over. That's not really something you can do in every game room, but it added something to ours, and made it feel more like a club-house.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 6055557, member: 55178"] The evolution of my preferred battle mat mapping style started with a wet erase battle mat, and progressed to include pre-printed and cut out maps, sometimes under a sheet of plexiglass, that I'd lay out on the table as people explored. I found however, that the time needed to prep and lay out chunks of map took more away from the game than it gave, so I started looking for an alternative. From there we fumbled around with a couple different projector setups, but unfortunately, once I found a reliable rig, I ended up moving to a house where the game room was also the dining room; and I wasn't allowed to hang things from the chandelier. Continuing to build off of where I had ended up with the projector, I built a DM screen around two back-to-back flat screen monitors. The computer they were hooked up to ran them as one extended desktop, so that the far left of the desktop was the monitor facing me, and the far right was the monitor facing the players. Using this, I could drag images, or handouts, or maps directly to the players' screen and didn't have to print anything out. When the players would explore, I'd have the map open in Photoshop on my monitor, with the saved image showing on theirs. As they'd wander around, I'd erase a mask layer of fog, re-save the image, and it would immediately appear on their screen. When it came to combat, the players would take turns copying whatever section of the map where the fight was taking place onto the battlemat. This had the added benefit of giving me a few moments to gather and prep for the battle, while keeping my players involved and actively participating. I could spend more time, before the game, prepping across the board; and the amount of time I allotted to map making could be spent entirely on making that 1 map pretty instead of making the map, printing the map, cutting out the map, organizing and making sure that I had all the cut out pieces, hiding the pieces off to the side of the game table, getting the right piece, taping the piece to the growing mess on the table, saving the map for later use... In retrospect, the one thing that I did really really like about the printed out maps, was that after we were done, we'd tape the map to the walls or ceiling of the game room where they could be referenced or reminisced over. That's not really something you can do in every game room, but it added something to ours, and made it feel more like a club-house. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Megadungeon mapping at the tabletop
Top