Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Megadungeon Sandbox and 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="crash_beedo" data-source="post: 4527787" data-attributes="member: 18781"><p>Ah, okay - I see what you're saying now. (It's maybe freaking me out a little bit, I'll have to wrap my head around it).</p><p></p><p>Yes, dungeon level could/should equal average encounter level. So if you're on the level 1 of the dungeon, and you enter a typical delve or lair, the encounters would range from level 1 to level 4 (easy, standard, hard) just like in the encounter guidelines, and the potential for some level 1 treasure parcels would be there.</p><p></p><p>I see how stocking everything is problematic - you could over-wealth the group if they clean a level; it's the corollary to the XP problem I've indicated with clearing a level as well. On the other hand, I don't know if treasure should be completely dynamic, either. Maybe employ a similar strategy - stock it up, but once the group has hit their 8-10 parcels, it stops appearing, or treasure gets fractioned as well? The other approach (once they get their first 8-10 parcels, no more monsters have treasure) seems heavy handed - but I guess it works if we assume the stragglers are 'wandering monsters'. And maybe no more heavy-handed than fractioning XP.</p><p></p><p>Maybe it won't be a problem and my group will be eager to stay on the curve... I guess I'll find out shortly (scheduled to start the sandbox game in Jan).</p></blockquote><p></p>
[QUOTE="crash_beedo, post: 4527787, member: 18781"] Ah, okay - I see what you're saying now. (It's maybe freaking me out a little bit, I'll have to wrap my head around it). Yes, dungeon level could/should equal average encounter level. So if you're on the level 1 of the dungeon, and you enter a typical delve or lair, the encounters would range from level 1 to level 4 (easy, standard, hard) just like in the encounter guidelines, and the potential for some level 1 treasure parcels would be there. I see how stocking everything is problematic - you could over-wealth the group if they clean a level; it's the corollary to the XP problem I've indicated with clearing a level as well. On the other hand, I don't know if treasure should be completely dynamic, either. Maybe employ a similar strategy - stock it up, but once the group has hit their 8-10 parcels, it stops appearing, or treasure gets fractioned as well? The other approach (once they get their first 8-10 parcels, no more monsters have treasure) seems heavy handed - but I guess it works if we assume the stragglers are 'wandering monsters'. And maybe no more heavy-handed than fractioning XP. Maybe it won't be a problem and my group will be eager to stay on the curve... I guess I'll find out shortly (scheduled to start the sandbox game in Jan). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Megadungeon Sandbox and 4E
Top