Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Megadungeon Sandbox and 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="T. Foster" data-source="post: 4540068" data-attributes="member: 16574"><p>Also/instead, once the dungeon inhabitants come to realize that adventurers almost always follow into and out of the dungeon, the more intelligent ones will begin to avoid that area, making their lairs in the more remote and defensible areas (since they generally don't care about getting to the surface, what serves as an obstacle for the PCs might not necessarily be to them), meaning that if the PCs stick to the "safe" areas they'll find nothing but empty rooms filled with debris, vermin, wandering monsters, fellow surface-dwellers (bandits, NPC adventuring parties), and perhaps some poor/weak monsters that were thrust out of their original lair and have no place else to go (which can be either a boring and unrewarding combat or an interesting role-playing encounter -- perhaps these monsters are looking for revenge and might be willing to team up with the PCs to achieve it, or perhaps they'll pretend that's the case but really they're wanting to deliver the PCs to the boss-monsters as an offering, to prove their value and loyalty). In order to fight the toughest monsters (and even moreso to get the best treasures) the PCs are going to eventually have to depart from the "safe" paths and start doing some real exploration. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="T. Foster, post: 4540068, member: 16574"] Also/instead, once the dungeon inhabitants come to realize that adventurers almost always follow into and out of the dungeon, the more intelligent ones will begin to avoid that area, making their lairs in the more remote and defensible areas (since they generally don't care about getting to the surface, what serves as an obstacle for the PCs might not necessarily be to them), meaning that if the PCs stick to the "safe" areas they'll find nothing but empty rooms filled with debris, vermin, wandering monsters, fellow surface-dwellers (bandits, NPC adventuring parties), and perhaps some poor/weak monsters that were thrust out of their original lair and have no place else to go (which can be either a boring and unrewarding combat or an interesting role-playing encounter -- perhaps these monsters are looking for revenge and might be willing to team up with the PCs to achieve it, or perhaps they'll pretend that's the case but really they're wanting to deliver the PCs to the boss-monsters as an offering, to prove their value and loyalty). In order to fight the toughest monsters (and even moreso to get the best treasures) the PCs are going to eventually have to depart from the "safe" paths and start doing some real exploration. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Megadungeon Sandbox and 4E
Top