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<blockquote data-quote="megamania" data-source="post: 3956798" data-attributes="member: 9255"><p><strong>Ignemessis, Dragon Bane Giant, Fire, ½ Dragon (red)</strong></p><p></p><p>We got talking about creating powerfully strong creatures and this is what I created.</p><p></p><p>IGNEMESSIS, DRAGON BANE</p><p>GIANT, FIRE, ½ DRAGON (RED) VAMPIRE INIT+4 SP30 (armored) 40 (unarmored) FLY w/wings 40</p><p>STR MAXED VAMPIRE AC 41(TO12 FT40 ) AL LE CR 14 (17?) HD 15d12+150 (121)</p><p>Large Undead Giant SAVES F+18 R+10 W+9 S58 D14 C30 I14 W14 C17</p><p>ATTACKS / DAM Great Sword+2 Flaming +36 melee 4d6+24 (2hd +36)</p><p> OR Slam +34 1d8+17</p><p> OR Rock +13 ranged 2d6+2d6 fire+10 120 ft </p><p>FULL ROUND Great Sword+2 Flaming +36/31/+26 melee 4d6+24 (2hd +36)</p><p> + BITE +25 melee 1d8+15</p><p> OR Slam +34/+34 1d8+17</p><p> OR Rock +13 ranged 2d6+2d6 fire+10 120 ft </p><p>BASE ATT / GRAPPLE: +11/+39 </p><p>ARMOR 41(-1 sz, +2 dex,+26 nac, +11 ½ plate(+4), Ring Pro+3)</p><p>SPEC ATT Rock Throwing, Blood Drain, Children of the Night, Dominate, Create Spawn, </p><p>Energy Drain, Breath Weapon (Fire)</p><p>SPEC QUA Immune to Fire</p><p> Dark Vision 60ft</p><p> Low-Light Vision</p><p> Rock Catching</p><p> Vulnibility to Cold</p><p> Alternate Form, Damage Reduction, Fast Healing, Gaseous Form, Resistance, </p><p>Spider Climb, Turn Resistance</p><p>FACE / REACH 10 / 10</p><p>SKILLS Bluff +16, Climb +20, Craft: Weapons +6, Hide +10, Intim +17, List +17, Jump +20,</p><p> Know: Anc Hist +10, Know: Noble +10, M Sil +14, Search +15, S Mot +24, Spot +24, </p><p>Surv +10 </p><p>FEATS Alertness, Combat Reflex (+2), Cleave, Dodge, Great Cleave,Improved Init, </p><p>Improved Overrun, Improved Sunder, Iron Will, L Reflexes,Pow Att</p><p>TREASURE standard x2 45,000 x2 = 90,000 Great Sword +2 Flaming = 18,000, Ring Pro+3 18,000</p><p> Belt Giant Str +6 36,000 ½ Plate+4 16,000 2000 remain</p><p>LANGUAGE Giant </p><p>BOOK / PAGE MM 3.5 page 121 Savage Species page 168 base S18 D12 C18 MM 3.5 pg252</p><p>HOOK “Dragons are the evil of the earth and NEED to be destroyed. I smell Dragon on you.”</p><p>NOTES 3.5 Fire Giants like to take captives/hostages</p><p> BLOOD DRAIN: Grapple and feed. 1d4 CONlose per round pinned Each round </p><p>the Vampiric Fire Giant gains 5 HP</p><p> CHILDREN OF THE NIGHT: 1/day call 1d6+1 rat swarms, 1d4+1 bat swarms OR </p><p>3d6 Wolves as STANDARD action Arrive in 2d6 rounds and </p><p>commanded for 1 hour</p><p> DOMINATE: Standard Action- Gaze WILL DC 20 Range 30ft</p><p> CREATE SPAWN: If killed by Energy Drain- rise as a Vampire 1d4 days later</p><p> Vampire has complete command over the new vampires. Limit of HDx2 Spawn</p><p> Can be under a Vampire’s command</p><p> ENERGY DRAIN: Slam attack = 2 NEGATIVE Levels. For each successful hit =</p><p> +10 hp</p><p> ALTERNATE FORM: Become Bat, Dire Bat, Wolf or Dire Wolf. No healing or</p><p> Blood drain / Level drain abilities</p><p> DAMAGE REDUCTION: 10 / Silver or Magic</p><p> FAST HEALING: Recover 5 HP a Round</p><p> GAS FORM: Fly Perfect 20 at will</p><p> RESISTANCE: Cold 10 Elec 10</p><p> SPIDER CLIMB: At will as the spell</p><p> TURN RESIST: +4 to Turn Resistance</p><p> BREATH WEAPON (SU): 30ft Cone of Fire 6d8 damage REF DC 25</p></blockquote><p></p>
[QUOTE="megamania, post: 3956798, member: 9255"] [b]Ignemessis, Dragon Bane Giant, Fire, ½ Dragon (red)[/b] We got talking about creating powerfully strong creatures and this is what I created. IGNEMESSIS, DRAGON BANE GIANT, FIRE, ½ DRAGON (RED) VAMPIRE INIT+4 SP30 (armored) 40 (unarmored) FLY w/wings 40 STR MAXED VAMPIRE AC 41(TO12 FT40 ) AL LE CR 14 (17?) HD 15d12+150 (121) Large Undead Giant SAVES F+18 R+10 W+9 S58 D14 C30 I14 W14 C17 ATTACKS / DAM Great Sword+2 Flaming +36 melee 4d6+24 (2hd +36) OR Slam +34 1d8+17 OR Rock +13 ranged 2d6+2d6 fire+10 120 ft FULL ROUND Great Sword+2 Flaming +36/31/+26 melee 4d6+24 (2hd +36) + BITE +25 melee 1d8+15 OR Slam +34/+34 1d8+17 OR Rock +13 ranged 2d6+2d6 fire+10 120 ft BASE ATT / GRAPPLE: +11/+39 ARMOR 41(-1 sz, +2 dex,+26 nac, +11 ½ plate(+4), Ring Pro+3) SPEC ATT Rock Throwing, Blood Drain, Children of the Night, Dominate, Create Spawn, Energy Drain, Breath Weapon (Fire) SPEC QUA Immune to Fire Dark Vision 60ft Low-Light Vision Rock Catching Vulnibility to Cold Alternate Form, Damage Reduction, Fast Healing, Gaseous Form, Resistance, Spider Climb, Turn Resistance FACE / REACH 10 / 10 SKILLS Bluff +16, Climb +20, Craft: Weapons +6, Hide +10, Intim +17, List +17, Jump +20, Know: Anc Hist +10, Know: Noble +10, M Sil +14, Search +15, S Mot +24, Spot +24, Surv +10 FEATS Alertness, Combat Reflex (+2), Cleave, Dodge, Great Cleave,Improved Init, Improved Overrun, Improved Sunder, Iron Will, L Reflexes,Pow Att TREASURE standard x2 45,000 x2 = 90,000 Great Sword +2 Flaming = 18,000, Ring Pro+3 18,000 Belt Giant Str +6 36,000 ½ Plate+4 16,000 2000 remain LANGUAGE Giant BOOK / PAGE MM 3.5 page 121 Savage Species page 168 base S18 D12 C18 MM 3.5 pg252 HOOK “Dragons are the evil of the earth and NEED to be destroyed. I smell Dragon on you.” NOTES 3.5 Fire Giants like to take captives/hostages BLOOD DRAIN: Grapple and feed. 1d4 CONlose per round pinned Each round the Vampiric Fire Giant gains 5 HP CHILDREN OF THE NIGHT: 1/day call 1d6+1 rat swarms, 1d4+1 bat swarms OR 3d6 Wolves as STANDARD action Arrive in 2d6 rounds and commanded for 1 hour DOMINATE: Standard Action- Gaze WILL DC 20 Range 30ft CREATE SPAWN: If killed by Energy Drain- rise as a Vampire 1d4 days later Vampire has complete command over the new vampires. Limit of HDx2 Spawn Can be under a Vampire’s command ENERGY DRAIN: Slam attack = 2 NEGATIVE Levels. For each successful hit = +10 hp ALTERNATE FORM: Become Bat, Dire Bat, Wolf or Dire Wolf. No healing or Blood drain / Level drain abilities DAMAGE REDUCTION: 10 / Silver or Magic FAST HEALING: Recover 5 HP a Round GAS FORM: Fly Perfect 20 at will RESISTANCE: Cold 10 Elec 10 SPIDER CLIMB: At will as the spell TURN RESIST: +4 to Turn Resistance BREATH WEAPON (SU): 30ft Cone of Fire 6d8 damage REF DC 25 [/QUOTE]
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