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<blockquote data-quote="megamania" data-source="post: 3956909" data-attributes="member: 9255"><p><strong>Warforged Charger- Smash</strong></p><p></p><p>This guy was especially designed to surprise and confuse the PCs. This large Warforged had a hunch back. Within this hunch back was a Warforged Scout Artificer that secretly repaired and boosted Smash. Killed two PCs and serious injured another before they decided to flee him and the general area.</p><p></p><p>WARFORGED CHARGER- SMASH </p><p>INIT+9 SP20 AC22 (FT22 TO14 ) AL LE CR10 HD6d10+3d12+81 (150) </p><p>Large Warforged / Fit 2 / Juggernaut 3 SAVES F+16 R+2 W+0 S29 D10 C28 I05 W06 C03</p><p>ATTACKS / DAM SLAM +16 melee 2d8+10 or charge of 2d8+2d6+9</p><p>FULL ROUND SLAM x2 +16 melee each 2D8+10 ea</p><p>BASE ATT / GRAPPLE: +6 / +21</p><p>ARMOR 22(-1sz +8 adam, +5 enhance )</p><p>SPEC ATT Adam Fists</p><p>SPEC QUA Adam Plate, Damage Reduct 2/adam, Living Construct Traits, Moderate Fort</p><p>FACE / REACH 10 / 10</p><p>SKILLS Climb+15, Jump +18, List –3, Spot +0 </p><p>FEATS Adam Body, Blooded, Improv Bullrush, Improv Init, Improv Natural Att, </p><p>Pow Att, Powerful Charge</p><p>TREASURE Battlefist (x2) Eberron 268 Designed for LARGE Armor is +5 enhancement</p><p>LANGUAGE Limited Common</p><p>BOOK / PAGE MM III page 191 and Eberron page 84 and Races of Eberron page 130- Racial </p><p>Substitusions</p><p>NOTES 3.5 Used as SMASH (of the 87) in Creation Schema story “Monster Mash”</p><p> 10ft tall 2400 lbs</p><p> Adam Fists (EX) forged with Adam- thus ignores Damage Reduction of other</p><p> constructs and Hardness of other items</p><p> Adam Plate: Damage Reduct 2/Adam</p><p> Moderate Fort: 75% chance of a crit failing against his heavily armored body.</p><p> RACIAL SUB +3 Init</p><p> +3 vs FEAR</p><p> JUGGERNAUT- Armor Spikes Grapple = 1d6 damage</p><p>Expert Bullrush Class level of Jugg (+3) to Strength Checks</p><p> Powerful Charge</p><p> Reserved- avoid “living” things </p><p> Charge Bonus- +1 extra to Charge Attack roll</p><p> Construct Perfection- IMMUNE TO CRITICALS</p><p> Construct Perfection II- Immune to Mental attacks</p><p> Extended Charge- +5 speed when charging</p><p> Healing Immunity- No longer able to heal at all- only Repair.</p><p> Can not drink potions for magic</p><p> Superior Bull Rush- Success Bullrush= </p><p>Normal damage + Str mod + Spikes OR</p><p>Charge- Normal damage + Str + Spikes</p><p> CHARGE INTO GROUP (Powered Up by SN- 012)</p><p> CHARGE ATTEMPT 10 feet min speed x2 (limit of 10-50ft) Stop at contact</p><p> CHARGE DAMAGE AC = 20 </p><p>Melee +18 Damage 2d8+ (Base) [ 2d8+3d6+10]</p><p>3d6(Pow Charge+ Spikes)</p><p>+10 (Str+Charge Bonus)</p></blockquote><p></p>
[QUOTE="megamania, post: 3956909, member: 9255"] [b]Warforged Charger- Smash[/b] This guy was especially designed to surprise and confuse the PCs. This large Warforged had a hunch back. Within this hunch back was a Warforged Scout Artificer that secretly repaired and boosted Smash. Killed two PCs and serious injured another before they decided to flee him and the general area. WARFORGED CHARGER- SMASH INIT+9 SP20 AC22 (FT22 TO14 ) AL LE CR10 HD6d10+3d12+81 (150) Large Warforged / Fit 2 / Juggernaut 3 SAVES F+16 R+2 W+0 S29 D10 C28 I05 W06 C03 ATTACKS / DAM SLAM +16 melee 2d8+10 or charge of 2d8+2d6+9 FULL ROUND SLAM x2 +16 melee each 2D8+10 ea BASE ATT / GRAPPLE: +6 / +21 ARMOR 22(-1sz +8 adam, +5 enhance ) SPEC ATT Adam Fists SPEC QUA Adam Plate, Damage Reduct 2/adam, Living Construct Traits, Moderate Fort FACE / REACH 10 / 10 SKILLS Climb+15, Jump +18, List –3, Spot +0 FEATS Adam Body, Blooded, Improv Bullrush, Improv Init, Improv Natural Att, Pow Att, Powerful Charge TREASURE Battlefist (x2) Eberron 268 Designed for LARGE Armor is +5 enhancement LANGUAGE Limited Common BOOK / PAGE MM III page 191 and Eberron page 84 and Races of Eberron page 130- Racial Substitusions NOTES 3.5 Used as SMASH (of the 87) in Creation Schema story “Monster Mash” 10ft tall 2400 lbs Adam Fists (EX) forged with Adam- thus ignores Damage Reduction of other constructs and Hardness of other items Adam Plate: Damage Reduct 2/Adam Moderate Fort: 75% chance of a crit failing against his heavily armored body. RACIAL SUB +3 Init +3 vs FEAR JUGGERNAUT- Armor Spikes Grapple = 1d6 damage Expert Bullrush Class level of Jugg (+3) to Strength Checks Powerful Charge Reserved- avoid “living” things Charge Bonus- +1 extra to Charge Attack roll Construct Perfection- IMMUNE TO CRITICALS Construct Perfection II- Immune to Mental attacks Extended Charge- +5 speed when charging Healing Immunity- No longer able to heal at all- only Repair. Can not drink potions for magic Superior Bull Rush- Success Bullrush= Normal damage + Str mod + Spikes OR Charge- Normal damage + Str + Spikes CHARGE INTO GROUP (Powered Up by SN- 012) CHARGE ATTEMPT 10 feet min speed x2 (limit of 10-50ft) Stop at contact CHARGE DAMAGE AC = 20 Melee +18 Damage 2d8+ (Base) [ 2d8+3d6+10] 3d6(Pow Charge+ Spikes) +10 (Str+Charge Bonus) [/QUOTE]
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