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<blockquote data-quote="megamania" data-source="post: 3956942" data-attributes="member: 9255"><p><strong>WARFORGED WARLOCK aka CANNON</strong></p><p></p><p>Warforged are fun to create with a name in mind....</p><p></p><p></p><p>WARFORGED WARLOCK INIT+13 SP30 AC 19 (TO12 FT12 ) AL CN / CE CR 10 HD 10d6+30 (62)</p><p>Medium Living Construct CANNON SAVES F+6 R+10 W+8 S12 D24 C16 I12 W 12 C18</p><p>ATTACKS / DAM Slam Melee +8 1d4+1+5d6 +2d6 fire</p><p> OR ELDRITCH BLAST Range Touch+15 60 or 250ft 5d6 damage 19-20 / x2</p><p> OR ELDERITCH NAPALM BLAST+15 Range 60 feet 5d6 dam 19-20 / x2 </p><p>FULL ROUND Slam Melee +8 / +3 1d4+1 (1st successful hit add 5d6+Fire 2d6)</p><p> OR ELDRITCH BLAST Range Touch +15 60 or 250ft 5d6 damage 19-20 / x2</p><p> OR ELDERITCH NAPALM BLAST Range +15 60 feet 5d6 dam 19-20 / x2 </p><p>BASE ATT / GRAPPLE: +7 / +8 </p><p>ARMOR 19 (+7 dex, +2 base )</p><p>SPEC ATT nada</p><p>SPEC QUA Immune to poison, Sleep, Disease, Paral, sickness and Energy Drain</p><p> Healing spells = ½ healing power but repair = full, Heat/Chill metal causes damage and</p><p> repel armor also effects them. At 0 they become inert but not dead.</p><p>NO SLEEP, REST or BREATHING </p><p>FACE / REACH 5 / 5</p><p>SKILLS Bluff+9, Con+9, Intim +6, Jump +4, Know:Arcana +7. Know: Planes +6, S Motive +6,</p><p> Spell Craft +5, Spot +3, Use Magic +7 (+17 use 10 at will) </p><p>FEATS Blooded, Weapon Focus: Ray, Improved Critical, Improv Init </p><p>TREASURE Gloves of Dex +6, Ioun Stone (Deep Red) +2 Dex</p><p>LANGUAGE Common, Fiendish </p><p>BOOK / PAGE Complete Arcane: Warlock </p><p>NOTES 3.5 5% chance of missing spells / E Blast due to warforged plating.</p><p> Detect Magic: at will</p><p> Damage Reduction: Damage Reduction +2 / Cold Iron</p><p> Fiendish Resilience: 1/day Meditate for 2 minutes Fast Healing 1</p><p> Energy Resistance: 5 vs Fire and Electric</p><p> DC 10+Spell Level + CHA Mod (14+ Spell level)</p><p> INVOCATIONS KNOWN 6 LESSER and LEAST(max of 3)</p><p> LEAST- Spider Walk As per the spell 24 HOURS; FreeAction vs WEBS</p><p> Elderitch Spear Range 250ft</p><p> Hideous Blow Elderitch blasts channeled through Melee attack</p><p> LESS- Fell Flight Fly; Good 30ft shrouded by darkness 24 HOURS </p><p> Walk Unseen Invisibility as the spell 24 HOURS reappear if strike</p><p> Brimstone Blast Fire Damage and target catches on fire </p><p> REF DC 17 F= Catch on Fire 2d6 round 2 rds</p><p> Member of the 87 SN-30</p></blockquote><p></p>
[QUOTE="megamania, post: 3956942, member: 9255"] [b]WARFORGED WARLOCK aka CANNON[/b] Warforged are fun to create with a name in mind.... WARFORGED WARLOCK INIT+13 SP30 AC 19 (TO12 FT12 ) AL CN / CE CR 10 HD 10d6+30 (62) Medium Living Construct CANNON SAVES F+6 R+10 W+8 S12 D24 C16 I12 W 12 C18 ATTACKS / DAM Slam Melee +8 1d4+1+5d6 +2d6 fire OR ELDRITCH BLAST Range Touch+15 60 or 250ft 5d6 damage 19-20 / x2 OR ELDERITCH NAPALM BLAST+15 Range 60 feet 5d6 dam 19-20 / x2 FULL ROUND Slam Melee +8 / +3 1d4+1 (1st successful hit add 5d6+Fire 2d6) OR ELDRITCH BLAST Range Touch +15 60 or 250ft 5d6 damage 19-20 / x2 OR ELDERITCH NAPALM BLAST Range +15 60 feet 5d6 dam 19-20 / x2 BASE ATT / GRAPPLE: +7 / +8 ARMOR 19 (+7 dex, +2 base ) SPEC ATT nada SPEC QUA Immune to poison, Sleep, Disease, Paral, sickness and Energy Drain Healing spells = ½ healing power but repair = full, Heat/Chill metal causes damage and repel armor also effects them. At 0 they become inert but not dead. NO SLEEP, REST or BREATHING FACE / REACH 5 / 5 SKILLS Bluff+9, Con+9, Intim +6, Jump +4, Know:Arcana +7. Know: Planes +6, S Motive +6, Spell Craft +5, Spot +3, Use Magic +7 (+17 use 10 at will) FEATS Blooded, Weapon Focus: Ray, Improved Critical, Improv Init TREASURE Gloves of Dex +6, Ioun Stone (Deep Red) +2 Dex LANGUAGE Common, Fiendish BOOK / PAGE Complete Arcane: Warlock NOTES 3.5 5% chance of missing spells / E Blast due to warforged plating. Detect Magic: at will Damage Reduction: Damage Reduction +2 / Cold Iron Fiendish Resilience: 1/day Meditate for 2 minutes Fast Healing 1 Energy Resistance: 5 vs Fire and Electric DC 10+Spell Level + CHA Mod (14+ Spell level) INVOCATIONS KNOWN 6 LESSER and LEAST(max of 3) LEAST- Spider Walk As per the spell 24 HOURS; FreeAction vs WEBS Elderitch Spear Range 250ft Hideous Blow Elderitch blasts channeled through Melee attack LESS- Fell Flight Fly; Good 30ft shrouded by darkness 24 HOURS Walk Unseen Invisibility as the spell 24 HOURS reappear if strike Brimstone Blast Fire Damage and target catches on fire REF DC 17 F= Catch on Fire 2d6 round 2 rds Member of the 87 SN-30 [/QUOTE]
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