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<blockquote data-quote="megamania" data-source="post: 3957666" data-attributes="member: 9255"><p><strong>BEHOLDER (modified)</strong></p><p></p><p>....and if they were not dangerous enough already!</p><p></p><p>BEHOLDER (modified) </p><p>INIT +8 SPFLY 20 good/ 5 Crawl AC30 (TO15 FT26 ) ALLE CR 13 HD 11d8+44 (93)</p><p>Large Aberration SAVES F+9 R+5 W+11 S10 D14/18 C18 I17 W15 C16/20</p><p>ATTACKS / DAM EYE RAYS +12 Ranged Att AND Bite +2 melee 2d4 damage </p><p>FULL ROUND EYE RAYS x4 +12 Ranged Att AND Bite +2 melee 2d4 damage </p><p>BASE ATT / GRAPPLE: +8 / +12 </p><p>ARMOR 30(-1 size +4 dex +15 nac, Ring Pro +2)</p><p>SPEC ATT Eye rays</p><p>SPEC QUA All-around Vision, Anti-magic Cone, Darkvision 60ft Flight </p><p>FACE / REACH 5 / 5</p><p>SKILLS Hide 14 Know:Arc +17 List =16 Search +21 Spot +20 Surv +2 / +4 vs Tracking </p><p>FEATS Agile Tyrant, Flyby Attack Improv Init Iron Will Weapon Focus: Ray</p><p>TREASURE 2x standard (2x 13000) LENS of RAY DOUBLING 16,000 Ring of Pro+2</p><p>Potions of Cat Grace x2 600 and of Fox Cunning x2 (600) (600gd)</p><p>LANGUAGE Common Infernal Undercommon Giant </p><p>BOOK / PAGE MM3.5 page 26 Lords of Madness 44 Feats,46 Magic Items</p><p>HOOK “You think you are so miughty with your magics? I’ll see about that indeed!”</p><p>NOTES 3.5 EYE RAYS (SU): 13th caster level Range 150 DC 20 (CHA based)</p><p> CHARM MONSTER Will 13hrs Regard you as trusted friend</p><p> CHARM PERSON Will 13hrs Regard you as trusted friend Opposed CHA</p><p> Check to ask it to do something it normally</p><p> wouldn’t consider</p><p>DISINTERGRATE Fort 26d6 damage (at 0 reduced to dust possessions remain) Object (10x10 cube) Save = 5d6 damage</p><p> FEAR Will ANY LEVEL 13rds Become Paniced.(flee) Paniced = cowering</p><p> Lens 2 rays FINGER of DEATH Fort Success= 3d6+13 damage still Other wise –10 HP</p><p> FLESH TO STONE Fort Save negates</p><p> INFLICT MOD WOUNDS Will 2d8+10 damage</p><p> SLEEP Will Any HD Level 13 min</p><p> SLOW Will 13rds Make ONLy a Move or Standard action </p><p>NO FULL ROUND ACTIONS</p><p>TK 325 lbs WILL 13rds with CON check Sustained Force 325lbs 20ft/rd</p><p> Combat Maneuver Bullrush, Disarm Trip </p><p>CHA check vs others STR/DEX check</p><p>Violent thrust Spent in one round 325 lbs ten feet in one direction</p><p>BASE ATT + CHA Mod to hit. Move weapons or people 1d6 damage</p><p> ANTI-MAGIC RAY 150 CONE (Anti Magic Field) Within this area all magic is </p><p>dead including the Beholder’s eyes. Magic weapons become mere </p><p>Masterworked Weapons</p><p> </p><p> LENS of RAY DOUBLING two rays vs one. Use on same target OR two if within 30ft </p><p> Of each other ON FLESH TO STONE</p></blockquote><p></p>
[QUOTE="megamania, post: 3957666, member: 9255"] [b]BEHOLDER (modified)[/b] ....and if they were not dangerous enough already! BEHOLDER (modified) INIT +8 SPFLY 20 good/ 5 Crawl AC30 (TO15 FT26 ) ALLE CR 13 HD 11d8+44 (93) Large Aberration SAVES F+9 R+5 W+11 S10 D14/18 C18 I17 W15 C16/20 ATTACKS / DAM EYE RAYS +12 Ranged Att AND Bite +2 melee 2d4 damage FULL ROUND EYE RAYS x4 +12 Ranged Att AND Bite +2 melee 2d4 damage BASE ATT / GRAPPLE: +8 / +12 ARMOR 30(-1 size +4 dex +15 nac, Ring Pro +2) SPEC ATT Eye rays SPEC QUA All-around Vision, Anti-magic Cone, Darkvision 60ft Flight FACE / REACH 5 / 5 SKILLS Hide 14 Know:Arc +17 List =16 Search +21 Spot +20 Surv +2 / +4 vs Tracking FEATS Agile Tyrant, Flyby Attack Improv Init Iron Will Weapon Focus: Ray TREASURE 2x standard (2x 13000) LENS of RAY DOUBLING 16,000 Ring of Pro+2 Potions of Cat Grace x2 600 and of Fox Cunning x2 (600) (600gd) LANGUAGE Common Infernal Undercommon Giant BOOK / PAGE MM3.5 page 26 Lords of Madness 44 Feats,46 Magic Items HOOK “You think you are so miughty with your magics? I’ll see about that indeed!” NOTES 3.5 EYE RAYS (SU): 13th caster level Range 150 DC 20 (CHA based) CHARM MONSTER Will 13hrs Regard you as trusted friend CHARM PERSON Will 13hrs Regard you as trusted friend Opposed CHA Check to ask it to do something it normally wouldn’t consider DISINTERGRATE Fort 26d6 damage (at 0 reduced to dust possessions remain) Object (10x10 cube) Save = 5d6 damage FEAR Will ANY LEVEL 13rds Become Paniced.(flee) Paniced = cowering Lens 2 rays FINGER of DEATH Fort Success= 3d6+13 damage still Other wise –10 HP FLESH TO STONE Fort Save negates INFLICT MOD WOUNDS Will 2d8+10 damage SLEEP Will Any HD Level 13 min SLOW Will 13rds Make ONLy a Move or Standard action NO FULL ROUND ACTIONS TK 325 lbs WILL 13rds with CON check Sustained Force 325lbs 20ft/rd Combat Maneuver Bullrush, Disarm Trip CHA check vs others STR/DEX check Violent thrust Spent in one round 325 lbs ten feet in one direction BASE ATT + CHA Mod to hit. Move weapons or people 1d6 damage ANTI-MAGIC RAY 150 CONE (Anti Magic Field) Within this area all magic is dead including the Beholder’s eyes. Magic weapons become mere Masterworked Weapons LENS of RAY DOUBLING two rays vs one. Use on same target OR two if within 30ft Of each other ON FLESH TO STONE [/QUOTE]
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