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<blockquote data-quote="megamania" data-source="post: 3959755" data-attributes="member: 9255"><p>TYRANID- LINNORM, GRAY INIT+3 SP30 / FLY 90 /good swim 30 AC31 (TO11 FT28 ) ALCE CR25 </p><p>HUGE DRAGON OUTSIDER FIGHTER 2 </p><p> SAVES F+19 R+12 W+11 </p><p>S28 D16 C22 I18 W19 C19 HD 13d12+2d10+103 (201)</p><p>ATTACKS / DAM BITE +22 melee 2d6+9 damage </p><p>FULL ROUND BITE +22 melee 2d6+9 damage</p><p> CLAWS (x2) +20 melee 2d8+5</p><p> TAIL SLAP +20 melee 2d6+12 + POISON FORT DC 21 1d6 CON 2ND 2d6 CON</p><p>BASE ATT / GRAPPLE: +15 / +24 </p><p>ARMOR 31(-2 SZ +3 dex, +20 NAC)</p><p>SPEC ATT BREATH WEAPON 1d4rds ACID 50ft Cone or 100ft Line CONE OR LINE </p><p>6d8 damage REF 21 Fail save= non-magical armors/arms melts away in 1d6+5 rounds</p><p> CRUSH use on Small or less sizes only 2d8+12 REF DC 21</p><p> POISON FORT DC 21 TAIL STINGER Tail Slap 1d6 CON 2nd 2d6 CON</p><p> SPELL-LIKE ABILITIES AT WILL FLY PRO from ARROWS</p><p> 3/day Contagion, Meld into Stone, Shapechange Wind walk DC =13+Sp Level</p><p> SPELLS Divine 17th Cleric DESTRUCT / EVIL 6/6/6/6/6/4/4/3/2/1 SAVE 14+Sp Lvl</p><p> SMIT GOOD (SU): +19 damage vs Good as a called shot</p><p>SPEC QUA blindsight 120FT</p><p> DAMAGE REDUCT 15/+1</p><p> IMMUNITIES Sleep, Poison and Paral</p><p> KEEN SENSES x4 general and x2 normal light DARKVISION 120</p><p> SPELL RESIST 31</p><p> RESIST 10 vs Acid, Cold, Elec and Fire</p><p>FACE / REACH 15 / 10</p><p>SKILLS Climb +22, Bluff +17 Con +21 Dip +9 Intim +20 Know: Arc +18 Know: Plane +8 </p><p>List +19 Search +18 S Mot +19 Spellcraft +15 Spot +25 Swim +17 </p><p>FEATS Alertness, Cleave, Flyby Attack, Greater Cleave, Multi-attack, Pow Att, Snatch, Sunder </p><p>TREASURE standard</p><p>LANGUAGE Draconic, Giant and Abyssal </p><p>BOOK / PAGE MMII page 141 Linnorn MM 3.5 page 148</p><p>HOOK </p><p>NOTES 3.5 Updated for 3.5 rules Caste spells from distance but prefers up front melee</p><p> TAIL SNATCH: Caught and thrown = 70ft thrown and 7d6 damage or height</p><p> On Will FLY</p><p> On Will PRO ARROWS 10/Magic vs Missiles Absorbs 170 points</p><p> 3/day Darkness</p><p> Descecrate</p><p> Unholy Blight</p><p> 3/day Poison</p><p> Blasphemy</p><p> 3/day Unholy Aura</p><p> Unhallow Undead +4 vs Turning Pro from good within area </p><p>Horrid Wilting 1200ft !!! 19d6 damage to any creature within 60ft circle</p><p> Water / Plant creatures take 19d8 damage</p><p>4/day Contagion page 213 Touch for list of sicknesses</p><p> 3/day Meld into Stone</p><p> 3/day Shapechange</p><p> 3/day Windwalk</p><p> Resist x6 +1 to one save</p><p>Prot vs Good 170 min +2 deflection to AC +2 Resist Saves Blocks possession</p><p> Command (x2)105 ft Will DC 15 One word command</p><p> Divine Favor 1 min +5 Luck att / dam</p><p> Shatter 105ft Crystal creature 10d6 damage</p><p> Hold person (x3) 270ft 17 rds Will Dc 16 </p><p> Deathknell (x2) kill dying foe gain 1d8 hp +2 STR +1 level</p><p> Magic Circle vs Good 10ft radius 170 min as prot vs good</p><p> Blindness / Deafness (x2) 270ft PERM Fort DC 17 </p><p> Prot from Energy 170 min absorbs 120 pts of either Fire, Elec, Sonic, Cold or Acid</p><p> Searing Light (x2) 270ft Ray 5d8 damage /10d8 vs Undead 5d6 vs CONSTRUCTS</p><p> Inflict Critical Wounds Touch 4d8+17</p><p> Divine Power 17rds +17 hp +6 Enhance STR BASE ATT = 17/12/7/2</p><p> Inflict Crit (x4)</p><p> Dispel Good Dark smoke surrounds you- +4 Deflect to AC vs Good</p><p> FlameStrike (x3) 270ft 10 rad 40 height Reflex = ½ 15d6 damage</p><p> HARM Touch 150 points of Damage No less than 1 hp</p><p> Blades Barrier (x2) 270ft 340ft 20ft high Wall or ring 20 high and 80ft THICK</p><p> Harm Touch 150 points of Damage No less than 1 hp</p><p>DISINTERGRATE 270ft Ray 34d6 damage!!!!! Not equipment Fort DC 20</p><p> Fort pass = 5d6 damage</p><p>Inflict Serious Wounds, MASS 105ft 17 targets within 30ft 3d8+17 damage</p><p> UNHOLY AURA 20ft /OR/ 17 targets within 20ft radius from you</p><p> Caster +4 Deflect AC +4 Resist on ALL Saves SR 25 vs Good</p><p> Blocks Possession / mind altering effects Attacker takes 1d6 Str loss if they HIT</p><p> Inflict Crit Wounds, MASS 105 ft 17 targets within 30ft 4d8+17 damage </p><p> IMPLOSION 105 ft 1 creature a rd Fort= neg 23 4rds Concentration required</p><p> INSTANT DEATH</p></blockquote><p></p>
[QUOTE="megamania, post: 3959755, member: 9255"] TYRANID- LINNORM, GRAY INIT+3 SP30 / FLY 90 /good swim 30 AC31 (TO11 FT28 ) ALCE CR25 HUGE DRAGON OUTSIDER FIGHTER 2 SAVES F+19 R+12 W+11 S28 D16 C22 I18 W19 C19 HD 13d12+2d10+103 (201) ATTACKS / DAM BITE +22 melee 2d6+9 damage FULL ROUND BITE +22 melee 2d6+9 damage CLAWS (x2) +20 melee 2d8+5 TAIL SLAP +20 melee 2d6+12 + POISON FORT DC 21 1d6 CON 2ND 2d6 CON BASE ATT / GRAPPLE: +15 / +24 ARMOR 31(-2 SZ +3 dex, +20 NAC) SPEC ATT BREATH WEAPON 1d4rds ACID 50ft Cone or 100ft Line CONE OR LINE 6d8 damage REF 21 Fail save= non-magical armors/arms melts away in 1d6+5 rounds CRUSH use on Small or less sizes only 2d8+12 REF DC 21 POISON FORT DC 21 TAIL STINGER Tail Slap 1d6 CON 2nd 2d6 CON SPELL-LIKE ABILITIES AT WILL FLY PRO from ARROWS 3/day Contagion, Meld into Stone, Shapechange Wind walk DC =13+Sp Level SPELLS Divine 17th Cleric DESTRUCT / EVIL 6/6/6/6/6/4/4/3/2/1 SAVE 14+Sp Lvl SMIT GOOD (SU): +19 damage vs Good as a called shot SPEC QUA blindsight 120FT DAMAGE REDUCT 15/+1 IMMUNITIES Sleep, Poison and Paral KEEN SENSES x4 general and x2 normal light DARKVISION 120 SPELL RESIST 31 RESIST 10 vs Acid, Cold, Elec and Fire FACE / REACH 15 / 10 SKILLS Climb +22, Bluff +17 Con +21 Dip +9 Intim +20 Know: Arc +18 Know: Plane +8 List +19 Search +18 S Mot +19 Spellcraft +15 Spot +25 Swim +17 FEATS Alertness, Cleave, Flyby Attack, Greater Cleave, Multi-attack, Pow Att, Snatch, Sunder TREASURE standard LANGUAGE Draconic, Giant and Abyssal BOOK / PAGE MMII page 141 Linnorn MM 3.5 page 148 HOOK NOTES 3.5 Updated for 3.5 rules Caste spells from distance but prefers up front melee TAIL SNATCH: Caught and thrown = 70ft thrown and 7d6 damage or height On Will FLY On Will PRO ARROWS 10/Magic vs Missiles Absorbs 170 points 3/day Darkness Descecrate Unholy Blight 3/day Poison Blasphemy 3/day Unholy Aura Unhallow Undead +4 vs Turning Pro from good within area Horrid Wilting 1200ft !!! 19d6 damage to any creature within 60ft circle Water / Plant creatures take 19d8 damage 4/day Contagion page 213 Touch for list of sicknesses 3/day Meld into Stone 3/day Shapechange 3/day Windwalk Resist x6 +1 to one save Prot vs Good 170 min +2 deflection to AC +2 Resist Saves Blocks possession Command (x2)105 ft Will DC 15 One word command Divine Favor 1 min +5 Luck att / dam Shatter 105ft Crystal creature 10d6 damage Hold person (x3) 270ft 17 rds Will Dc 16 Deathknell (x2) kill dying foe gain 1d8 hp +2 STR +1 level Magic Circle vs Good 10ft radius 170 min as prot vs good Blindness / Deafness (x2) 270ft PERM Fort DC 17 Prot from Energy 170 min absorbs 120 pts of either Fire, Elec, Sonic, Cold or Acid Searing Light (x2) 270ft Ray 5d8 damage /10d8 vs Undead 5d6 vs CONSTRUCTS Inflict Critical Wounds Touch 4d8+17 Divine Power 17rds +17 hp +6 Enhance STR BASE ATT = 17/12/7/2 Inflict Crit (x4) Dispel Good Dark smoke surrounds you- +4 Deflect to AC vs Good FlameStrike (x3) 270ft 10 rad 40 height Reflex = ½ 15d6 damage HARM Touch 150 points of Damage No less than 1 hp Blades Barrier (x2) 270ft 340ft 20ft high Wall or ring 20 high and 80ft THICK Harm Touch 150 points of Damage No less than 1 hp DISINTERGRATE 270ft Ray 34d6 damage!!!!! Not equipment Fort DC 20 Fort pass = 5d6 damage Inflict Serious Wounds, MASS 105ft 17 targets within 30ft 3d8+17 damage UNHOLY AURA 20ft /OR/ 17 targets within 20ft radius from you Caster +4 Deflect AC +4 Resist on ALL Saves SR 25 vs Good Blocks Possession / mind altering effects Attacker takes 1d6 Str loss if they HIT Inflict Crit Wounds, MASS 105 ft 17 targets within 30ft 4d8+17 damage IMPLOSION 105 ft 1 creature a rd Fort= neg 23 4rds Concentration required INSTANT DEATH [/QUOTE]
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