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<blockquote data-quote="TheAuldGrump" data-source="post: 2172960" data-attributes="member: 6957"><p>And if that is the kind of plot that you throw your players...</p><p></p><p>If the PCs do tell the BBEG to take a hike it generally means that they are not exactly loving your game. </p><p></p><p>Annoying NPCs? No problem. They do not bother me at all.</p><p></p><p>Meeting in the tavern? No problem.</p><p></p><p>A plot that is a railroad, and a cliche, with an immensly powerful being telling the PCs what to do all in one big package? Take a hike, or at least listen when your players tell you 'NO!' Turn it around, has the DM ever done that to you? How did it feel? </p><p></p><p>I have had DMs try that and it was not fun. Sometimes the DM listened when the players pointed out what was wrong, they continued running their games. Some did not, then they wondered where all the players had gone. Players want to be central to the game, have an all powerful NPC tell them what to do is not what they are at the table for. If the players are not having fun they <em>will</em> go and do something else.</p><p></p><p>As a side note it was almost always inexperienced DMs that tried that to begin with, the single big exception has had multiple games disintigrate over control issues. He then blames the players and does it again.</p><p></p><p>The Auld Grump</p><p></p><p>*EDIT* And as a young and inexperienced DM I tried doing that once. Once.</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2172960, member: 6957"] And if that is the kind of plot that you throw your players... If the PCs do tell the BBEG to take a hike it generally means that they are not exactly loving your game. Annoying NPCs? No problem. They do not bother me at all. Meeting in the tavern? No problem. A plot that is a railroad, and a cliche, with an immensly powerful being telling the PCs what to do all in one big package? Take a hike, or at least listen when your players tell you 'NO!' Turn it around, has the DM ever done that to you? How did it feel? I have had DMs try that and it was not fun. Sometimes the DM listened when the players pointed out what was wrong, they continued running their games. Some did not, then they wondered where all the players had gone. Players want to be central to the game, have an all powerful NPC tell them what to do is not what they are at the table for. If the players are not having fun they [i]will[/i] go and do something else. As a side note it was almost always inexperienced DMs that tried that to begin with, the single big exception has had multiple games disintigrate over control issues. He then blames the players and does it again. The Auld Grump *EDIT* And as a young and inexperienced DM I tried doing that once. Once. [/QUOTE]
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